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Da' Fuzz
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Name:
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Da' Fuzz |
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| Company: |
Roklan |
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Model #:
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N/A |
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Programmer:
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Tim Weller |
| Year: |
1983 |
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Released?
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No
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Notes:
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Port
of the unreleased Techstar arcade game
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Back in the heyday of arcades, the largest gaming companies
generally got the licenses for the most popular arcade
ports. The other game companies had to look beyond the major
names and hope to find a diamond in the rough. Sometimes
this worked out quite well as when Mattel hooked up with Data East
and ported popular arcade games like Burgertime and Lock n Chase
to the Intellivision. Perhaps
hoping to work some similar magic, Roklan found the arcade
company Techstar. Techstar only released
one game under their own label (Macho Mouse), but actually
created several others including Rockball (also ported but
unreleased by Roklan), Mr. TNT (which was ultimately released by
HES for a few home computers), and, as you're about to read, Da'
Fuzz.
Although the name may conjure up images of aliens in woollen
sweaters, Da' Fuzz, is really a Pac-Man clone with cars. Not
just any cars mind you, old fashioned 1930's cars (similar to
Twentieth Century Fox's Bank Heist on the 2600). For those
of you who aren't from the USA, Da' Fuzz is a slang way of saying
"the police" (no, not the one with Sting). Interestingly
Techstar actually called the game De' Fuzz in
their trademark filing. It's not known why they changed it
for the home port, but the original title may have sounded too
much like defuzz, which isn't really a word either but is slang
for removing lint from sweaters and other fuzzy materials.
Odd name aside, Da' Fuzz is a decent looking Pac-Man clone
with a few twists to keep it interesting. But before we get
to what makes Da' Fuzz different from Pac-Man, lets look at what's
the same. Like Pac-Man, the goal of the game is to grab all
the dots while avoiding the enemy (in this case cop cars).
The player can temporarily remove the cop cars if they've gone
through the paint shop which acts as a power pellet (more on that
later), but as in Pac-Man they'll eventually come back.
There are four openings on the sides of the screen which act like
escape tunnels, except for in this game you randomly appear at one
of the other openings instead of on the opposite side you entered
(you also have to press the button to use them). Also like
Pac-Man, each screen features a prize that can be grabbed for
points. On the first screen it's a $ in the dead end and on
the screen it's a orange dot on the drawbridge. While the $
is always visible it can only be collected once per level (unless
you die) and will instantly turn your car back to yellow if you
grab it while green. The dot on the second level randomly
appears when the drawbridge is half open and can be collected over
and over again.

Ok, so we've got the makings of a basic Pac-Man
clone. What's different about it? Well, the first
thing you'll notice is the large stop light that adorns the
screen. This stop light will periodically turn from green to
red as the game plays out (there will also be a yellow warning
light when it's getting ready to change). Once the light
turns red, the player can no longer collect dots and must wait for
it to turn green again. During this time the player is
forced to drive around the screen and dodge the enemy cop cars
until they can collect dots again. There's also a large stop
sign, but this appears to do nothing.
Next you'll notice the large Paint Shop
building in the top area of the screen. The paint shop acts
like a power pellet and if you drive through it it will turn your
car green. While your car is green you can run into the cop
cars and they'll disappear for a short time (and you'll get 300
points). Be careful though as you
can only use the paint shop three times per level. After
a while your car will turn light and lighter shades of green
before reverting back to yellow, at which point you're fair game
for the cops again.
Finally we
have the fact that the whole game takes place on an open
grid. Unlike Pac-Man which confined players to a maze,
you're free to roam the entire screen in Da' Fuzz. The
only problem with this is that you can also crash into the
scenery such as hedges and the paint shop walls.
Thankfully you can't crash into the outer walls, and the cop
cars do follow a grid system so you can flee from them a bit
easier. Still, most of your deaths in this game will come
from accidentally crashing into things rather than getting
caught by the fuzz. You can make things a little easier by
not using the fire button (which increases your speed) when
you're around obstacles, but this will make you slower than the
enemy cars.
Da' Fuzz features two
different screens but they're pretty similar. The main
differences are that on the first screen there's a dead end
which is pretty dangerous and a section labelled 'One Way'
which is a narrow and hard to drive through (oddly you can
ignore the one way part). The second screen features a
drawbridge which periodically goes up and down. When the
bridge or closed or partially open you can drive over it, but
when it's up you'll crash if you try. The second screen
is also a bit more open which makes it a little easier.
After this the two different screens will alternate at a
higher difficulty.

Da' Fuzz also features
a few other little touches that add some charm. For
example whenever you crash, a tow truck which comes and takes
you away (and then attempt to find one of the side tunnels to
escape from). The game also features a decent rendition
of The Entertainer which plays in the background, but this can
get a little tiresome after a while. There are also two
different difficulty levels which can be selected with the
Option key on the title screen. If difficulty 1 is
selected the dots you collected remain collected when you die,
but on difficulty 2 the maze will reset when you die. If
you do well enough you'll be able to enter your name on the
high score screen.

Da' Fuzz was completely finished and even a sample
cartridge was even made before the plug was pulled.
Several other Roklan ports created around this time also
suffered the same fate including another Techstar port
called Rockball. The exact reason behind this is
unknown but Roklan was starting to suffer financial issues
around this time due to the collapsing market and an ongoing
lawsuit with Motorola. They may have decided to pull
out of the publishing market and only work on ports of other
companies.
One
of Da' Fuzz's biggest problems is the difficulty. Since
you have to race around the maze at top speed you'll find
yourself constantly crashing into things. Also, once you
pass the first two screens the difficulty ramps up
significantly so the cop cars start driving at ludicrous
speed. This takes some of the fun out of the game as it
becomes more and more frustrating. Unfortunately for all
of Da' Fuzz's innovations it can't shake the feeling that it's
just another Pac-Man clone. Still, if you're looking for
a decent Pac-Man style game, and you love hearing The
Entertainer, then Da' Fuzz may be for you.
| Version |
Cart Text |
Description |
| 8/23/83 |
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Late WIP (16K)
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| 9/12/83 |
Da Fuzz
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Final version (8K)
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|