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Frogger II: Threeedeep
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Name: |
Frogger II: Threeedeep |
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| Company: |
Parker Brothers |
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Model #: |
1290 |
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Programmers: |
Larry Gelberg (Programmer) & John Emerson (Music) |
| Year: |
1984 |
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Released? |
Yes |
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Notes: |
Threeedeep is properly spelled with three e's, not two. |
While not nearly as successful as its predecessor, Frogger II was
a unique three screened "forge ahead" action game. Although the
overall game goal stayed the same (get your frog home), the action elements
changed dramatically. Unlike Frogger, Frogger II was an original
game by Parker Brothers and not based on an existing arcade game.

Frogger II is separated into three different screens: Underwater, Surface, and
Air. Each of these screens contains a certain number of berths (homes)
that you must fill. The three screens are also connected, so if
you fall out of the air you'll land in the land screen, and if you fall
into the water on the land screen you'll end up in the underwater screen.
This idea of connected screens makes the game much more enjoyable
(and complex).

Underwater
This is where you start out each level, at the bottom of a lake. Here
Frogger must make is way to the top of the screen and fill all the log
berths which float across the top of the screen. Unfortunately there
are a lot of things between the lake bottom and the surface. Rows
of large fish swim back and forth across the screen, and these fish would
like nothing better than to have Frogger for lunch. Also blocking
Frogger's path are rows of alligators (I guess we're in Florida), which also wouldn't mind a froggy snack. Larry the eel also makes an appearance on this screen blowing
bubbles from the bottom of the screen. While Larry is deadly to
the touch, his bubbles are worth big bonus points so try and grab as many as you can.
Take heart that not everything is deadly on this screen. The rows of small brightly colored fish are safe to touch, and will help prevent Frogger from being splattered against the side of the screen by the current. Also, If you feel that there's too much traffic in your way,
you can hitch a ride on Joe the diving turtle. Joe will safely bring
you to the middle of the screen (you have to make
it the rest of the way on your own). If you want to go to the surface
of the lake (and to the next screen), simply jump on one of the floating
logs (but not into a berth). Oh and be careful not to let the current
carry you off the side of the screen, Frogger still hasn't gotten the
hang of "wraparound".

The Surface
The surface of this lake is also teeming with life, fortunately
for Frogger most of the creatures on this screen are helpful and won't
kill him. Frogger starts off on some lily pads, jumping on these
lily pads is worth bonus points but they disappear when you jump off so
be careful. At the higher levels the lilly pad pattern will change, and a shark will patrol the area (I thought we were in a lake?). Now make your way onto the alligators (watch the mouths) and to the row of baby ducks. The
babies are safe to ride on but watch out for Momma!
From the ducks,
jump onto the hippos (they'll shake you off at higher levels so be careful),
and then onto the whale. Mr. Whale has a bad tendency to dive under
the surface at the higher levels so make sure you get off quickly. From the whale make your way to the turtles (which also
dive at the higher levels) and onto the life preservers that are pulled
by the tugboat (Oh and don't smack into the tugboat!). If you want
to go back to the underwater screen simply jump into the water (simple as
that), but if you want to go to the air screen you need to jump on Momma
duck's back. Be careful though, jumping on her head is still deadly! If you manage to touch all the lilly pads and reach the life preserver you will get a massive "super bonus". Try to do this as often as possible, as it really helps in getting extra lives.

The Air
Frogger has finally made it to that deluxe apartment
in the sky! Well maybe not, but he is airborne and needs to get
past a nasty old dragon to make it home. Clyde the dragon likes
to roam the sky protecting all those tasty butterflies (which Frogger
can munch for points). Make sure Frogger doesn't come in contact
with Clyde or he'll croak (I bet you were wondering when I was going to
say that). Also note that for each butterfly that Frogger eats,
a hole will appear in the clouds. If Frogger falls through this
hole he'll plummet back to the lake surface, so unless that's the route
you want to go be careful.
Unbeknownst to most people, clouds are
incredibly bouncy! In fact Frogger can use the clouds to propel
himself skyward and grab onto those low flying birds. You can also bounce off of Clyde's wings, but this is rather tricky to do. By jumping
form bird to bird (and the occasional pterodactyl), Frogger can make his
way to the cloud berth at the top of the screen. Watch out for the
plane at the higher levels, as little frogs were not meant to fly in planes!
Also watch out for Bertha the black butterfly. Bertha looks like
a regular butterfly but is all black, and she appears only from level six onwards. In case
you didn't guess it yet, she's deadly to the touch. If you've happened
to earn 2,000 points somewhere along your journey, you will see a stork
carrying a little bundle of froggy joy that replaces the plane for a limited period of time. Touch the stork and you'll
earn an extra life (gotta love how they make you work for it in this game).

While Frogger II may not bear much resemblance to its
predecessor, it's still a fun game. Frogger II is one of the few sequels to a popular game that managed to improve upon the original, without sacrificing any of the fun. The one thing I could never understand
is why the heck they called it Threeedeep (that's three e's). I'm
sure marketing probably thought it sounded cool at the time.
| Version |
Cart Text |
Description |
| ?/??/?? |
|
Unreleased Sewer Level |
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