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Q*Bert ?-??-83

This is a late beta for Q*Bert. The game is pretty much
complete, but there are some sound and music differences.
There's also an odd bug in the movement logic for Coily where he
can jump off the pyramid under certain circumstances.
Although it's impossible to trigger this bug without dying (Coily
must be on the lower right square and it's impossible to lead him
there without being hit), it was still fixed before the final
version shipped. The WIP.5 on the label stands for Work in
Progress version 5.
Special thanks to Kr0tki for analyzing the code for me to
find these differences
Prototype
Differences
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The order in which the end
of level music is played is different. In the final
version each of the four different tunes are played in
order: tune 1 after level 1, tune 2 after level 2, tune 3
after level 3, and tune 4 (which is also the starting
tune) after level 4. When the player completes level
5 it starts with tune 1 again. In this prototype
tune 4 is played after levels 1 and 2, tune 1 after levels
3 and 4, tune 2 after levels 7 and 8, and tune 3 after
level 9 and every level after.
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The Red Ball is a slightly
lighter shade of red
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Sam's jumping sound is
very different
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Wrongway and Ugg's jumping sounds are very
different
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The path finding algorithm for Coily has a bug in
this prototype. Normally after Q*Bert jumps onto a
disc Coily will pursue him for up to 4 moves and if he
reaches the edge of the pyramid he will jump
off. However if Coily does not reach the edge
in four moves he will ‘randomly’ move around the pyramid
(moving to the bottom right corner then to the bottom
left) until Q*Bert drops back off the disc after which he
will begin chasing Q*Bert again. In WIP 5 there’s a
bug in the ‘random movement’ routine which makes Coily
jump off the pyramid after reaching the bottom right
corner instead of then moving towards the lower left
corner. This was fixed in the final version.
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An additional collision check is made when Q*Bert
and an enemy are jumping towards the same cube.
This check was removed from the final as it was
unnecessary due to the fact that there’s already a
collision check made once Q*Bert lands on a cube.
This extra check is also flawed as it only checks for
collision when both characters are very close to landing
on the cube which means that if the player jumped off
fast enough they could potentially escape being
hit. However this isn’t actually possible to do
due to the other collision check being in place.
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Bye bye Coily!
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This was actually the original name of the game
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Notice how the Red Ball is a shade lighter?
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Here's the Red Ball from the final for comparison
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Return
to Q*Bert
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