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            Combat Two
            
            
              
                
                  | 
                     Name: 
                   | 
                  Combat Two | 
                  
                    
                    
                    
                    
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                  | Company: | 
                  Atari | 
                 
                
                  | 
                     Model #: 
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                  CX-2663 | 
                 
                
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                     Programmers: 
                   | 
                  Alan Hodgkinson & Tom Calderwood (GCC) 
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                  | Year: | 
                  1982 | 
                 
                
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                     Released? 
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                     No 
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                     Notes: 
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                  Model number
                      eventually assigned to Road Runner in 1984. | 
                 
              
             
              
            Anyone who has played an Atari 2600 is familiar with the
                classic two player shooting fest that is Combat.  Not only
                was it the first game released for the 2600, but it was also
                included with all new 2600's until 1982.  Needless to say
                Combat was one of the most popular games for the 2600 (and the
                most common much to the bane of collectors everywhere), so it
                was only natural that Atari would want to make a sequel to the
                game that started it all.  But for a sequel to be
                successful, it needs to add new twists without taking away any
                of the gameplay elements that made the original game a hit.
                 Unfortunately Atari only got the first part right.   
             
             
             Combat Two does indeed at new twists to the old classic. 
              The first thing most people notice is that the cramped arena style
              boards of the original have been replaced with a large landscape
              of forests, rivers, and bridges.  The forests give the player
              some cover from enemy bullets as you can drive through the forest
              blocks, but must shoot them out of the way to hit the player.
               The brick walls act very similar to forest blocks, but
              cannot be driven through.  The water slows down your tank but
              you can go through it (must be pretty shallow).  Bridges
              provide a route over the water without the speed penalty so
              utilize those when you can.  Combat Two features a built in
              level designer where players can set up the walls or forests on
              their side of the screen, making for some interesting playfields.
             
             
            Each player now has a base in a corner which they can take cover
              in.  This base provides shelter against a few hits, but also
              allows the player to launch a cruise missile.  The cruise
              missile automatically homes in on the enemy for an almost
              guaranteed hit, but can only be shot from within the base and
              takes time to recharge.  Perhaps the biggest change to the
              game is the addition of armor, each player now has three layers of
              armor to protect their tank (no more one hit kills).  Each
              tank shot will lower the enemy's armor level by one, and a cruise
              missile hit will lower it by two.  Armor levels will recover
              over time, but three successive hits will destroy the tank.
               You can tell how low your armor level is by the color of the
              tank and by the status of the tank picture in the status bar which
              will worsen with each hit.  Unlike its predecessor where each
              player had infinite lives, players in Combat Two only have three
              lives to work with.  The player left standing at the end
              wins. 
             
              
            While all these new options may have made for a
              more interesting game, they took away the gameplay elements that
              made the original so much fun to play.  Combat went from
              being a two player fast action shooting fest to more of a slow
              strategy game, no longer suited for the quick grudge match.
               Had Atari called this game "Tank Battle" or "Tank Commander"
              no one would have batted an eye, but when you slap the Combat name
              onto a game it had better live up to it's successor.  Combat
              Two was just too far of a departure from the original.  It's
              also worth pointing out that Combat Two is two players only. 
              This would have made the game a hard sell in 1982 when even a
              simple computer controlled second player should have been part of
              the game design.
             
               
            Prototype Artwork (as seen in
                  the Atari catalog) 
             
            
              
                
                  | Version | 
                  Cart Text | 
                  Description | 
                 
                
                  | ?????? | 
                  
                     New Combat 
                   | 
                  Late WIP 
                     | 
                 
              
             
              
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