|
|
E.T.: The Extra-Terrestrial
|
Name:
|
E.T.: The Extra-Terrestrial |
|
| Company: |
Atari |
|
Model #:
|
CX-2674 |
|
Programmers:
|
Howard Scott Warshaw (Programmer) &
Jerome Domurat (Graphics) |
| Year: |
1982 |
|
Released?
|
Yes
|
|
Notes:
|
Designed and
programmed in only 6 weeks |
Known as the game that brought down an empire, E.T. was
one of the first signs that there was trouble in paradise at
Atari. Developed in only 6 weeks, E.T. was a complicated
puzzle game that frustrated many players with its odd gameplay
and frustrating flaws (pits anyone?). Atari paid $25
million dollars for the rights to E.T. betting that it would be
the most popular game of 1982. In anticipation for the
high demand for E.T., Atari manufactured over 5 million carts in
time for the Christmas season. Unfortunately word got out
the game was about as much fun to play as Russian roulette and
Atari was left with millions of unsold E.T. carts (sales figures
were only about 1 to 1.5 million). Popular belief holds
that all these carts were secretly buried in a landfill at
Alomogordo New Mexico (along with a few million unsold Pac-Man
carts), but this is only half true. While many E.T. and
Pac-Man carts were indeed dumped at Alomogordo, they were
actually part of a larger batch of unsold and returned store
inventory. A recent dig at Alomogordo found uncovered not
only partially decomposed E.T. cartridges, but many other
popular yet over-produced titles for the 2600 and 5200.

E.T. was doomed from the start. Atari had backed itself
into a corner negotiating the rights to E.T. and needed to get the
game out by the Christmas buying season. This gave
programmer HSW only six weeks to come up with and program the hit
game of the year (no problem, I'll have it on your desk by three).
Given the limited amount of time he had to work with, E.T.
turned out quite well, but was not the type of game the public was
expecting. Instead of an action game the public wanted, E.T.
was complex adventure game along the lines of HSW's other famous
2600 game Raiders of the Lost Ark, in which the player had to
recover pieces of a communications device (the E.T. Phone) hidden
in pits scattered throughout several maze-like screens. To
make matters worse getting out of the pits was difficult and
buggy, so E.T. would usually fall right back in. Had this
tiny bug been fixed, E.T. might have gotten a warmer reception.

While E.T. is off falling into pits (does anyone
remember a pit anywhere in the movie?), he can collect candy
pieces (Reeses Pieces) to give to Elliot. Each Candy piece
given to Elliot is worth 770 bonus points (a nice round number),
plus if E.T. has nine pieces Elliot will give him a phone
piece. For some strange reason if E.T. collects more than 22
candy pieces he will be penalized energy points (too much sugar
maybe?). According to the manual E.T. can score 1000 points
for each extra piece over the limit, unfortunately this doesn't
happen as he scores the same 770 points he did before. Even
more astonishing is that the manual states that the energy penalty
and bonus points happen after 31 pieces (not 22), this isn't even
possible since only 31 pieces appear in the game total! Sounds
like someone didn't do their job proofreading the instructions.

E.T. also needs to be careful of the FBI Agent and
the Scientist who are running around trying to nab him; if they
succeed they will take him back to the lab for a nice probing and
steal a phone piece. But E.T. is not defenseless, he can use
his alien powers to perform various actions in certain areas which
are indicated in the status bar. These actions include: Find
phone piece (indicates which pit it's in), Call Elliot, Scare away
the bad guys, Eat Candy (for energy), Teleport one screen, Phone
Home (with all the phone pieces). E.T. can also levitate out
of pits, and run like the wind (seriously!), but all of these
actions take energy to perform. If E.T. runs out of energy
Elliot will come and resurrect him up to three times (who knew
Elliot could play God?).

During his pit diving expeditions, E.T. may run
across a wilted flower at the bottom of a pit. E.T. can use his
powers to revive the flower for an extra life. The flower is
actually the key to revealing HSW's initials hidden in the
game. If E.T. retrieves all the phone pieces, gives Elliot 7
candy pieces, and revives a flower on the first level it will turn
into a Yar from Yar's Revenge. After winning the game, do
this again, and flower will turn into Indiana Jones from ROTLA!
Win the game again, repeat the same steps and HSW3 will
appear in your score after reviving the third flower.

While it may not the best 2600 game of all time,
E.T. is certainly an interesting adventure game that deserved a
better fate than being the scapegoat for Atari's mismanagement.
Unfortunately E.T. will be forever damned as the game that
ruined Atari, sealed in its desert grave for all eternity.
| Version |
Cart Text |
Description |
| 8-30-82 |
8-30 E.T. EPROM cartridge
|
Final Version |
Return
to 2600 Software
|