| Fish
                      
                        
                          | Name: | Fish? 
 |   |  
                          | Company: | Atari |  
                          | Model #: | N/A |  
                          | Programmer: | Mike Albaugh? |  
                          | Year: | 1983 
 |  
                          | Released? | No 
 |  
                          | Notes: | Discovered
                              in 2025 
 |    Talk about your wild
                        discoveries!  Fish (at least that's what the file
                        was called) is an entirely unknown game that was
                        discovered in a programmers personal folder on a backup
                        tape from one of the old Atari mainframes.  That
                        alone makes for an interesting story, but the more
                        cryptic part is that this was the Atari Coin-Op
                        division's mainframe, not the Consumer Engineering
                        Division's mainframe which was the one used by the Atari
                        2600 programmers.  Why this game on the Coin-Op
                        mainframe is anyone's guess, but it may be that Coin-Op
                        programmer Mike Albaugh was playing around with some
                        2600 programming in his spare time (he wouldn't be the
                        first Coin-Op programmer to do this).  Another
                        explanation is that the real programmer sent the game to
                        Mike for his feedback.  
  
                          Mysterious origins aside, what
                            exactly is Fish?  Fish is a cute little action
                            game where you control the titular fish in an effort
                            to eat everything in sight.  You can move the
                            fish up and down around the screen and also swim
                            forward or backwards which makes the fish move in a
                            little 'chugging' motion like he's actually
                            swimming.  At first you'll only see worms
                            moving back and forth across the screen.  These
                            worms are completely defenseless and can be eaten
                            without worry.  However after a level or two
                            the game will begin to introduce new elements
                            including eggs, power balls, enemy fish, large enemy
                            fish, large worms, and even squids.  
                      
                        
                          | Worms |  | Worms are your basic enemy
                                and can't actually hurt the player. 
                                However if left alone too long they'll turn into
                                eggs.  Worms can be gobbled up for 50
                                points each. |  
                          | Giant Worms
 |  | Giant Worms are what
                                happen when you shoot the power ball at a
                                regular Worm (don't try this at home
                                kids).  They're still harmless but now
                                worth 100 points. |  
                          | Eggs |  | Eggs move across the screen
                              like worms but will turn into Enemy Fish if you
                              don't eat them fast enough.  They're worth
                              100 points |  
                          | Power Ball
 |  | Eating a Power Ball will
                                allow the player to shoot a magic bullet. 
                                Power Balls are worth 350 points |  
                          | Squids |  | Squids can be summoned by
                                shooting a magic bullet at an Egg or Enemy
                                Fish.  Eating a squid will turn the player
                                into a big fish and award them with 450 points. |  
                          | Enemy Fish
 |  | Enemy Fish appear if an
                                Egg is left alone too long or as regular enemies
                                on higher levels.  Enemy Fish can actually
                                eat the player if they lunge at you.  The
                                secret to defeating them is to carefully eat
                                them first and not be in front of their
                                mouths.  Eating an Enemy Fish is worth 500
                                points. |  
                          | Giant Fish
 |  | As the name implies Giant
                                Fish are an even bigger version of the Enemy
                                Fish.  Giant Fish are larger, quicker, and
                                more dangerous than their smaller cousins but
                                can be eaten the same way.  Eating a Giant
                                Fish is worth 1000 points.  |  
                               To Actually eat an enemy you must push the fire
                      button as simply touching an enemy will make you go right
                      through it.  Pushing the fire button will make your
                      fish lunge forward and gobble up whatever is in his path
                      (Enemy and Giant Fish attack you in the same way). 
                      After eating all the enemies you'll move onto the next
                      wave.  There are 99 waves in total and you can select
                      a starting wave in increments of five (5-95) on the title
                      screen.  This is a nice touch for people who want to
                      see how difficult the game gets at the later levels. 
                      The higher levels include features such as the enemies
                      moving in a wave pattern around the screen instead of just
                      back and forth in their rows and super dangerous Giant
                      Fish.  
 
 
       If you see and gobble up a power ball you'll be able
                        to shoot out a 'magic bullet' of sorts.  This
                        bullet will move forward for a short distance and then
                        drop down towards the bottom the screen (it will also
                        bounce off the sides of the screen if it touches them),
                        so make sure you're close to your target before you
                        shoot or towards the top of the screen.  The bullet
                        has different properties depending on what you shoot
                        with it.  If you shoot it at a worm it will turn it
                        into a giant worm which is worth double the
                        points.  However if the bullet hits an egg or enemy
                        fish it will summon the squid which can be eaten to turn
                        the player into a big fish for a short period of
                        time.  When the player is in 'big fish mode'
                        everything they eat is worth an extra 100 points, but
                        seems to provide no other benefit.
 
 
  Fish is a fun little game and seems to be
                      complete with sound (which changes every level), music,
                      and a demo mode.  Fish even features a pause mode
                      (using the Color/B&W switch) which was just starting
                      to become the norm for 2600 games at this time.  It's
                      unknown if Fish was ever supposed to be a real game or if
                      the programmer was just having some fun in their spare
                      time, but given how much work went into it it's probably
                      the former.  Assuming it was meant to be a real game,
                      it probably would have had to been 'beefed up' a bit with
                      a little more variety and content.  As is the game is
                      only 4K which is absolutely tiny at the time (late 1983)
                      when most games were 8K or 16K in size.  
  
 
   
                      
                        
                          | Version | Cart Text | Description |  
                          | ?/??/83 | 
 | Complete? 
 |  
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