|  | Kamikaze Saucers
         
          | Name: | Kamikaze Saucers |  |   
          | Company: | Syncro |   
          | Model #: | Unknown |   
          | Programmer: | Dan Wolf |   
          | Year: | 1983 |   
          | Released? | No |   
          | Notes: | The only known game from 
            Syncro |    Kamikaze Saucers was a little known 2600 game that most people assumed 
        was never even started.  However after the programmer gave the rom 
        image to Atari Age to be distributed to the gaming community, the game 
        proved to be very much real.  There was no mention of Kamikaze Saucers 
        on any game list, but Syncro did take out full page ads for the game so 
        they must have been close to releasing it.  All these things make 
        this prototype all the more interesting, and makes one wonder what other 
        games Syncro may have had in the works. 
 Kamikaze Saucers is your average shooter along the lines of Atlantis 
        or Demon Attack.  You must shoot down the saucers that buzz across 
        the screen using your oversized phallic looking ship.  If if fail 
        to shoot the saucers down in a timely manner they will go Kamikaze on 
        you big time!  Three large ships will come at you from the top of 
        the screen, and if you can't destroy them before they crash into you you'll 
        lose a life.
  Thankfully there's a little more to Kamikaze Saucers than mindless shooting. 
         Notice the two meters on each side of the screen?  These are 
        your ammo meters, the left meter is for shooting from the left and the 
        right meter for shooting on the right.  For some reason, shooting 
        from the center counts as shooting from the left (as far as ammo is concerned). 
         The shooting in KS is a bit like Atlantis, all your shots are aimed 
        towards the center of the screen.  So shooting from the left or right 
        will cause your shots to angle towards the center like shooting from Atlantis's 
        side guns.  This takes a bit to get used to, but actually makes the 
        game more challenging.
 While Kamikaze Saucers isn't a bad game, it's nothing special. 
         In the "Me Too" clone environment that caused the great 
        crash, Kamikaze Saucers would hardly get noticed.  Syncro made the 
        right decision in staying out of the crumbling market, especially with 
        lackluster games like this.  Kamikaze Saucers is just one of many 
        victims of bad timing. Return 
        to 2600 Software |