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Motorodeo
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Name:
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Motorodeo |
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| Company: |
Atari |
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Model #:
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CX-26171 |
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Programmer:
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Steve DeFrisco (Axlon) |
| Year: |
1990 |
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Released?
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Yes
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Notes:
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One of the last
games released for the 2600 |
During the revival years (1986-1990), there were great strides
made in 2600 programming. Games released during this time
were bigger and more impressive than ever before. A game
as large and complex as Motorodeo would never have been thought
possible on the 2600, but after 13 years the programmers had
learned a thing or two...

As the name implies, Motorodeo is a monster truck racing
game. Motorodeo is one of the most impressive 2600 games as
it not offers a whole list of options (accessible from a menu for
once), but it features split-screen two-player simultaneous
gameplay. No other 2600 game had ever featured such an
advanced game engine, but in a market that was dominated by newer
and more powerful systems Atari had to push the 2600 to its limits
in order to compete. While it may have been a technological
marvel, the actual gameplay leaves a bit something to be desired.
Motorodeo simply moves too fast and requires too many
complex moves to make it anything more than an exercise in
frustration.

The goal of the game is simple; get to the finish
line before your opponent while scoring as many points as
possible. You can score points by jumping on platforms,
flipping and bouncing off platforms, crushing cars and walls, and
grabbing bonus points scattered through out the level. To
help you reach the finish line faster, you are given Nitro
Boosters, which propel you at lightning speed but also throw you
out of control. You must use the Nitro wisely or you'll end
up crashing into obstacles, doing more harm than good. Along
the way you'll also encounter water hazards, changing ramps, and
walls that will impede your progress but careful jumping and good
timing will help you breeze through these obstacles in no
time. You can choose whether to play for score or time by
toggling the left difficulty switch on the options screen.

If you're having trouble learning the game, you can
choose to practice certain track obstacles from the options
menu. Each of these practice tracks features almost one type
of obstacle exclusively (jumps, platforms, walls, springs, etc.)
so you can keep trying them until you've mastered it. You
may also choose the type vehicle you wish to use (Truck or Blazer)
and the kind of wheels your vehicle will use (Trax or
Tires). While the choice of vehicle is purely visual, your
wheel choice actually affects the gameplay a bit. Tires
allow you to move over obstacles easier while Trax will make your
vehicle bounce higher.

While it may not be the most fun 2600 game out
there, Motorodeo is still a technological breakthrough and showed
what the 2600 could do if pushed to it's limits (and then some).
If you can get past the difficult gameplay you'll find a
fast paced (albeit complex) racing game that will satisfy your
8-bit monster truck needs. Due to its incredibly late
release date (July of 1990) most people never even got to see
Motorodeo in stores and had to purchase it directly from
Atari. This made Motorodeo one of the rarest games on the
system until large quantities were found in a Venezuelan warehouse
in the early 2000s.
| Version |
Cart Text |
Description |
| 8/7/89 |
Milestone #2
|
Completely different version
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2/16/90
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Near final version
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| 1/26/90 |
Motorodeo 1-26-90 |
Final version (mislabeled) |
| 2/16/90 |
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Final version (PAL) |
| 2/23/90 |
Motorodeo C300046-171A PAL 2600 2/23/90 |
Final version (PAL) |
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|