Mr. Do!'s Castle
|Mr. Do!'s Castle
designed by Coleco, but
released by Parker Brothers after Coleco left the 2600
market in 1983.
There are two types of games in world; those that make good
2600 games, and those that should never have been attempted.
Unfortunately Mr. do!'s Castle falls into the later
category. Mr. do!'s Castle was a complex and fast paced
action game, a good company might have been able to capture some
of the spirit of the arcade game, but we had Coleco...
Mr. Do is back, and this time he's got a castle (I guess he got
tired of living underground). Unfortunately he's discovered
that Unicorns like to live in his castle too. But these
aren't cute white creatures of fantasy movies, these are nasty two
legged squat monsters with horns on their heads. Armed only
with his magic hammer Mr. Do must smash blocks on top of the
Unicorns heads in order to rid his castle of them forever.
Mr. Do can also smash out floor tiles to make holes for the
Unicorns to fall into, but bopping Unicorns through holes only
makes them angry, and they will multiply.
There are three types of Unicorns: Red, Yellow, and
Green (shouldn't yellow and blue make green?). Red Unicorns
are the normal grunts, slow and easy to kill. Yellow
unicorns spawn from Red Unicorns that have been smashed through
floor tiles or left alone too long, these guys are a little faster
and a little smarter than their Red cousins. Green
Unicorns come from, you guessed it, Yellow Unicorns! Green
Unicorns are the absolute worst because they're lightning fast and
too smart to fall for most of your tricks. They also have a
bad tendency to multiply when your not looking.
There are two ways to beat each board. Mr. Do
can either destroy all the Unicorns (this is normally how you
win), or he can bash out all the Cherry blocks scattered around
the level. Hitting all the Cherry blocks is very difficult
to do, but is sometimes the wiser way to go once the Unicorns get
out of control. You can also use Skull blocks to kill the
Unicorns, these blocks appear on either end of a row of blocks.
Smashing both Skull blocks will cause all the blocks in
between to fall crushing many Unicorns at once. The
area in between is then replaced by a slatted bridge which cannot
be smashed out. Also scattered around the level are three
Key blocks, smashing all three Keys will open the doors at the top
of the screen. Inside this door is a magic coat of arms
which will turn all the Unicorns into those funny Lettermen (from
Mr. Do!). Smashing these Lettermen with your hammer will not
only eliminate a Unicorn, but will score you a letter. Spell
out the word EXTRA and you'll get an extra life.
Unfortunately the 2600 version falls short on many
counts. Many of the gameplay elements from other versions
have been simplified or changed all together. This is
especially noticeable with the swinging ladders which Mr. Do can
push to swing it from one side of hole to the other. This
affects which side of the level Mr. Do or the Unicorns will appear
on they climb up the ladder. In all other versions these
ladders can be used to push Unicorns away from you (simply kick
them while the Unicorn is climbing up), but in the 2600 version
once a Unicorn climbs the ladder you can't move it. Small
changes like this can really mess up a players strategy.
Also lacking in the 2600 version are the beautiful graphics
which made Mr. do!'s Castle a fun game to watch as well as play.
On the 2600 the graphics are very blocky and undefined
making it hard to line up your hammer with the block your trying
to smash.. Some games can be watered down and still play
well on the 2600, Mr. do!'s Castle simply isn't one of them.
|Mr. Do's Castle VCS 3-12-84
|Mr. Do 2600 Rev 11
||Atari 2600 Mr. Do 8K RLS.2
to 2600 Software