Getting back to the 2600, Roklan developed
several games for the Atari 2600 but many were never
published. You've probably played Crazy Climber and
Gorf, and maybe you've played the unreleased RealSports
Basketball or taken a look at the unfinished Firefox, but
there was another title that people didn't know existed until
now.

Racer was Roklan's first title for the
Atari 2600, and as such, is a rather simple game. The
player controls an strangely phallic shaped car which they
must maneuver around the screen and avoid crashing into the
walls. The screen scrolls downward, so you are
constantly moving forward. As such there is no gas
button, nor is there a brake button. All you can do as
hang on and dodge those walls!

At the start of the game, the walls move
rather slowly. In fact it is almost impossible to crash
into a wall unless you're trying to do it on purpose.
However after scoring ten points the game will speed up (this
takes about 30 seconds), and the walls will come faster and
faster until they become unavoidable to anyone who isn't a
Jedi. This usually happens around the fifth speed
up.

Each player starts with three lives, with
extra lives being awarded every 30 points. There are ten
different game variations, each one changing the number of
players and the speed at which the game starts. The last
two variations are a sort of 'Children's Mode' where the game
starts at the slowest speed and never speeds up.

Although the one player version of Racer
is rather ho-hum, the game really shines in the two player
modes. Unlike most Atari 2600 games, Racer offers two
player simultaneous play. In the two player variations
you and a friend square off against one another in an attempt
to get the highest score. Each player can stay on their
side of the screen and try to beat the other player purely
based on skill, but why would you want to do that? The
best part of Racer is that you can bang and crash into the
other player, forcing them into the oncoming walls. Of
course the other player can do the exact same thing back to
you, so be careful. Careful strategy is needed when
deciding what the right time is to ram you car into the other
player.

While Racer is an alright game, it lacks
long term playability. The one player game is too simple
and ends too quickly, and the two player game isn't much more
interesting. The reason for this is simple, Racer was
never meant to be a retail product. Programmer Joe
Gaucher created Racer as a demo to learn how to program the
Atari 2600. When Roklan president Ron Borta saw
Racer he thought they might be able to sell it to Atari so he
had Joe add the Atari logo in the corner. When Atari saw
how simple the gameplay and graphics were, they unsurprising
declined.
| Version |
Cart Text |
Description |
| ?/??/82 |
|
Late Beta |
| ?/??/82
|
Racer |
Final Version |
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