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Sentinel
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Name:
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Sentinel |
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| Company: |
Atari |
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Model #:
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CX-26183 |
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Programmer:
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David Lubar
(Imagineering)
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| Year: |
1990 |
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Released?
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Yes
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Notes:
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One of two 2600
games to utilize the Atari light gun |
Starting in late 1989 Atari started dabbling in light gun
based games. For a short time light gun games were all the
rage on the NES, but this craze died off rather quickly.
Still, Atari wanted to prove that the 2600 remained a
force to be reckoned with, so light gun games it was.
Amazingly both of the light gun games developed for the
2600 are actually quite good (especially considering the fact
that the hardware was over 13 years old at that point).
However of the two games that were made (Shooting Arcade
and Sentinel) only Sentinel was released.

Sentinel is a shooting game that plays like a side scrolling
version of Crossbow. However where as in Crossbow you had
several people to protect as they walked across the screen,
Sentinel only has one large orb you have to protect. As your
orb (known as The Sentinel) moves steadily across the enemy
planet, it will be under attack by numerous small aliens. You goal
is to protect the Sentinel from getting hit at all costs.
However given the speed of the aliens and inaccuracy of the
light gun, this isn't an easy task.

The Sentinel was built to absorb all the energy
from the alien planet (sort of like that Crystalline Entity from
Star Trek). This is accomplished by shooting the enemies on
the screen. Enemies in Sentinel come in two flavors, air
enemies and ground enemies. Air enemies will either attempt
to ram the Sentinel or will hang back a short distance and shoot
bullets. Ground enemies will always stop and shoot at the
Sentinel. Accurately shooting all the enemies on the screen
as quickly as possible is the key winning this game, as the longer
you let the enemies congregate the quicker you will be
overwhelmed. If things begin to get out of hand you can
shoot the Sentinel itself to set off a super bomb which will
destroy all the enemies on the screen. The super bomb can
only be used when the "S" meter at the bottom of the screen is at
99.

As you progress deeper into each level you will
begin running across power ups. Power ups appear as odd
looking square boxes that fly at the Sentinel. Shooting
these boxes will give you one of these bonuses:
| Energy Pod |
Circles and protects the Sentinel |
| Super Shot |
Destroys all the enemies on the screen |
| Automatic Shots |
Causes the Sentinel to automatically absorb
energy (no shooting required) |
| Movement |
Allows the Sentinel to move up and down
faster |
| Energy Capsule |
Increases the Sentinels energy (max of 50) |

One thing that sets Sentinel apart from other 2600
game is the inclusion of bosses. At the end of each of the
four levels you will run into a giant space station boss (the
distance to the boss is shown by the "D" meter at the bottom of
the screen). The boss will mercilessly pound you with
bullets until you blast each of its four pods. However since
these pods will repair themselves if give the opportunity, you
must take them down with rapid shooting. Once you destroy
the boss, you'll move onto the next planet. Although each
planet and boss looks slightly different, they all have a
mysterious similarity to them.

According to programmer David Lubar Sentinel was supposed
to be a short four month project, but in the end it turned out
to take over a year due to Atari constantly changing the
direction of the game. This would explain why Sentinel
seems like a bunch of different ideas that were stitched
together but don’t seem to gel very well as a whole.
Despite this, Sentinel is one of the better 2600 games out
there, and is quite unique with its light gun style gameplay and
large end level bosses. Unfortunately groundbreaking games
like Sentinel came too late in the 2600's lifespan to make any
noticeable impact (Sentinel carries a copyright of 1990!).
By 1990 most people were either die hard NES or SMS fans, and
new 2600 releases often went unnoticed. Still, Sentinel
proves that the 2600 was a very flexible platform and could be
forced into doing great things if properly motivated.
| Version |
Cart Text |
Description |
| ?-??-90 |
Sentinel PAL |
Final PAL version |
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