|
Star Raiders 11-??-81
|
|
Prototype Differences
|
| The prototype is only 4K vs 8K for
the final version |
|
The
copyright is 1981
|
|
The game
doesn't use the Video Touch Pad instead it
uses the left and right difficulty switches |
| The left difficulty switch turns the Combat Computer on and off |
| The right difficulty switch turns the shields on and off |
|
The
Starbase, Galactic Map, and Hyperdrive are
missing
|
|
The
game only consists of one screen so enemies
don't move between sectors
|
| There is no option for allowing the
computer to control your Combat Computer and
Shields |
| The prototype uses Di-Lithium
crystals to repair damage rather than docking at
the Star Base |
| Di-Lithium crystals are shown at
the bottom right of the radar screen |
| The mystery rank (Atari) is
missing |
| The formula for computing the
final rank is different. Instead of Mission
Factor + (Energy Remaining/100) - (Number of
Starbase Visits/2) the formula is: Mission Factor
+ (Energy Remaining/200) + Number of Di-Lithium
Crystals Remaining. |
|
Copyright 1981
|
Look Ma! No Touch Pad!
|
![]() All your favorite enemies are
here |
![]() Note the crystal counter in
the radar? |