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Suicide Mission
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Name:
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Suicide Mission |
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| Company: |
Starpath |
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Model #:
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AR4012 |
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Programmers:
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Steve Hales and Stephen Landrum |
| Year: |
1982 |
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Released?
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Yes
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Notes:
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Originally called
Meteoroid |
Ever seen the movie Fantastic Voyage? No? Ok, ever
play the game Fantastic Voyage? Still no? Hmm... How
about Body Wars at EPCOT center? If not no worries, you've
more than certainly seen this plot before somewhere
before. You are a scientist who has been shrunk down and
put in a human patient. Your mission to to wipe out the
infection that is threatening the patient's heart. Using
your penicillin torpedoes you must destroy all the nasty viruses
before they overrun your ship.

Does Suicide Mission look a little familiar?
Maybe if you replaced the little viruses with large
rotating rocks? Yes that's right, Suicide Mission
originally started out as a 'vector style' Asteroids clone
called Meteoroid. Using the Venetian Blinds technique
developed by Bob Whitehead, Starpath was all set to release what
Atari players had always wanted, an arcade accurate (or nearly
so) version of Asteroids. Unfortunately Atari caught wind
of this and threatened to sue Starpath if they released
Meteoroid as is, so a few graphical tweaks later Suicide Mission
was born.

Being an Asteroids 'inspired' game, Suicide
Missions controls are not surprisingly similar to its arcade
inspiration. Pushing left or right will rotate your ship, up
will engage your thrusters, and down will activate your shield
(called a screens here). Using your screens too long will
cause it to overheat and blow your ship up, so you'll have to let
it cool down between uses. Suicide Mission has three
different difficulty levels which affect some of the gameplay
elements. On easy everything is, well, easy. On medium
your screen will overheat faster, and on hard there's now a
current that keeps your ship constantly moving around the screen.

It's a shame that Starpath wasn't able to release
Meteoroid in its original form, because it was as close as gamers
were ever going to get to a home version of vector Asteroids.
Still, Suicide Mission is pretty close to Meteoroid with a
few minor graphical and gameplay changes. It's sort of
amazing that Atari let Suicide Mission be released at all since
you can still see the strong Asteroids influence (the shape of the
enemies is about all that was changed). Perhaps Atari felt
that they shouldn't press their luck with a second lawsuit or
maybe they had bigger fish to fry?
| Version |
Cart Text |
Description |
| 8/4/81 |
Meteoroid Version 0 |
Initial version |
| 8/28/81 |
Meteoroid Version 4 |
Early WIP version |
| 2/10/82 |
Meteoroid Version 23 |
Final 'Asteroids' version
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| 8/31/82 |
Meteoroid Version 27
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Final Suicide Mission Version |
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