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Hard Head
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Name:
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Hard Head
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| Company: |
Activision |
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Model #:
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N/A |
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Programmer:
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Unknown |
| Year: |
1983 |
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Released?
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No
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Notes:
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Found in a salvage
yard in 1998 |
Along with UAG#1 this mysterious prototype was found in a
salvage yard in 1998 by Ben Liashenko. For many years we did not
know the name of this game since the label that once existed had
long since fallen off. However in 2017 another copy of this game
appeared on Ebay UK complete with a label. We now know that the
game is called Hard Head.

Hard Head plays somewhat like Atari's Save Mary. However
this time instead of building a tower by dropping bricks from the
top of the screen, you must bump blocks from the bottom of the
screen. Before you start screaming about Activision copying
Atari's idea, keep in mind that this game was programmed about
seven years before Save Mary. I'm sure the similarity of the
concepts is just a coincidence.

In Hard Head you control a little Space Invader guy who must
use the blocks at the bottom of the screen to build a tower and
escape. As the blocks come rolling down the conveyor belt,
you must jump up and bump them so they land somewhere on the
screen (the blocks don't count if they go off the edge of the
screen). The movement scheme in this prototype is a bit
unusual as the longer you hold the joystick in a direction, the
faster your little guy will run. Although this is very
realistic, it is a bit odd for a 2600 game and may take some time
to get used to. Once you have constructed a nice little
tower, you must carefully jump on the conveyor belt and them climb
the tower. Be extra careful on the conveyor belt, as
touching the blocks will cause your little guy to be flattened.

Starting on the second level, you'll undoubtedly
notice that some blocks will flash yellow or blue. These
colored blocks are actually part of an elaborate timing/bonus
system. The yellow block (which I call the Bump block)
moves up the tower at the rate of once block a second, while the
blue block (which I call the Bonus block) moves up the tower one
block every time the yellow block reaches the top of the screen.
If your character happen to be on the tower when the
yellow block touches him, you will be knocked down one
level (slowing your decent up the tower). However if
your character touches the blue 'Bonus' block, you will gain
bonus points as long as he remains on the
block. However greed can be a dangerous thing as the
tower will collapse after a certain amount of time (determined
by the difficulty level). When the warning alarm sounds,
you have exactly 10 seconds to hightail it up the tower or
you'll be crushed under the debris.

Starting on the third level, strange aliens
creatures will begin to fly around the screen. You can
destroy them by hitting them with a flying block. Smashing
aliens is worth 180 points, while simply bumping a block will
net you 5 points. If you let the octopus alien reach the
bottom of the screen he'll start breeding and clog the
area. However since you can simply knock the extra aliens
out of the way so he's not a really big problem. If you're
really tricky you can use the blocks to fence in the alien and
keep him form reaching the bottom, but this is more trouble than
it's worth. Starting on the fourth level a squat
looking alien with two legs will rapidly move down the screen
and try to catch your guy at the bottom of the screen.
When this happens you'll need to jump on the conveyer belt
temporarily to escape until he disappears. Unfortunately
this alien is immune to the blocks so all you can do is avoid
him. If you manage to score 100,000 points the score
counter will reset to zero and you will be rewarded with an
extra life.

Unlike most
Activision games, Hard Head has no game variations. However
since this is still a WIP, game variations may have been planned
later on. The left difficulty switch controls the game
difficulty (A=Easy, B=Hard), while the right switch appears to
control how your character climbs the blocks. When the right
difficulty switch is in the 'B' position you cannot touch the
center of the tower, as doing so will result in a block smashing
your character. Instead you must build the tower in a
staircase-like fashion and climb up the edges of the blocks.
Naturally this is much more difficult to set up than a simple
tower of blocks, so this variation is recommended for experts
only. When the right switch is in the 'A' position, your
character can climb up the center of the blocks making things
much easier. Although this prototype appears to be nearly
complete, there are still a few bugs in the game. Glitches
include such things as your character getting stuck in the
walls, and the screen becoming unstable when being bumped by the
yellow block or when avoiding the leg alien.

The graphics
and sounds for this title are top notch; it's obvious that a lot
of work went into this game. Everything from the smooth
animation of your character to the cute "Can-Can" sequence at
the start of the game screams quality. So why was this game
never released? Unfortunately no one but the programmer knows
the answer to this, but one possibility is that they may have
left Activision before the game was completed. However since the
real name of this game has now been discovered, we may yet be
able to find the programmer and discover the history behind this
interesting game.
Special thanks to Mitch and bjk7382 for figuring
out how to play the game in the 'A' position.
| Version |
Cart Text |
Description |
| ?-??-83 |
HH NTSC D#3 |
NTSC Version
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9-12-83
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Hard Head (PAL)
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PAL Version
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Return
to 2600 Software
|