Warlords

Name:
Warlords
Company: Atari
Model #:
CX-2610
Programmer:
Carla Meninsky
Year: 1981
Released?
Yes
Notes:
Originally called Castles & Kings

 

Warlords holds the honor of being one of the few home console games that was ported to the arcades.  Originally conceived by artist Roger Hector as an idea for an arcade game, Warlords was actually developed first for the Atari 2600 and then for the arcades after the 2600 version was finished.  However in a strange twist of fate, the arcade version of the game ended up being released first in April of 1981 while the Atari 2600 version didn't hit store shelves until a month later in May of 1981.


Warlords can best be described as 'four player breakout', but this description doesn't do the game justice.  Each player has their own castle in one of the four corners of the screen which is composed of three layers of protective bricks and inside each castle sits the warlord on their throne.  Outside of each castle is a shield which the player can control with their paddle controller and can only move along the perimeter of the castle.  The goal of the game is to use the shield to deflect the fireball so it destroys the other players castles and eventually hits their warlord.  The last surviving player wins the round and the player who wins five rounds wins the game.


While the concept sounds simple (and truth be told it is), it's amazingly fun.  Being an early Atari game, Warlords is one of those games that follows Nolan Bushnell's axiom of 'easy to learn, but hard to master'.  Anyone can easily pick up the game, but to truly Warlords takes time.  One of the things that makes Warlords such a great game is the large amount of variations but they all boil down to two basic options: Catch/Ricochet and Lightning Ball/Fireball.


Catch/Ricochet determines whether or not the player can hold down the fire button to 'catch' the ball when it touches their paddle (Ricochet means they cannot catch the ball).  When the player catches the ball they can hold it indefinitely on their paddle until they choose to the release it.  The catch variations add a lot of strategy to the game by allowing the player to perform lightning quick targeted attacks against a specific opponent.  Lightning Ball/Fireball is a fancy way of describing the ball speed.  Lightning ball means the ball moves extremely fast while Fireball means it moves slower.  Each of these combinations of options supports one to four players with the 2600 controlling the unmanned players.  There are also Doubles variations in which each player controls two sets of shields (the players on the top and bottom of each half of the screen) which can be fun if you and a friend want to beat up on each other without the computer getting in the way.  In addition to the above variations there are also three special 'Children's Variations'.  These variations feature slower gameplay which would be suitable for younger children and are always set to Ricochet/Fireball.


Early catalogs showed different box art that looked more reminiscent of Atari's late 70s cartoons style featuring a knight in armor holding a halberd and a shield.  This box also shows that the game had 28 variations instead of the final 23 versions.  An early prototype exists that actually does have 28 variations, so this box art must date to around this time (late December of 1980).  The final artwork features a likeness of Atari programmer Jim Heuther as the titular warlord.  Atari liked Jim's look so much they also used him for the artwork on Backgammon and Othello as well.


Prototype Box

 

Version Cart Text Description
12/8/80 War Lords 12-8-80
Mid level WIP

 

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