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SwordQuest WaterWorld
SwordQuest: WaterWorld was the third game in the defunct SwordQuest series. In many ways the style of WaterWorld is a throwback to EarthWorld after the disaster that was FireWorld. Overall WaterWorld is a much simpler game than the others in the series, as the puzzles have been modified so that you only need four out of the seven items that the room will accept to trigger a clue. The rooms will even give you hints as to what items your missing should you use a wrong combination. This was a big improvement over the earlier unforgiving puzzle sequences.
WaterWorld was originally only available through the Atari Fan Club, but was later sold in stores (after the contest had been canceled). It was during this time that Atari (losing money fast) decided that the contest was too expensive to keep going and abruptly canceled it. It's unknown if anyone was awarded certificates of merit for WaterWorld, but the national contest was not held and the crown was never awarded. What happened to the crown after the contest was canceled is anybody's guess. |
| Ice Floes | This is basically the Aquarius Rapids test from EarthWorld, except now your jumping on ice floes instead of rafts. Other differences in this test are that the ice floes don't disappear from under your feet like the rafts did, and the floes aren't randomized. You only have a limited amount of time to reach the other side of the ice floes, if time runs out you will fail the test. Possessing the Medallion will allow you to skip the ice floes between all rooms, while the Money Purse will allow you to skip them between rooms V & IV. The Crown allows you to skip all the action sequences (including the Ice Floes). |
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| School of Octopi | In this test you must swim down from the top of the screen to the hole in the bottom while avoiding the moving octopi. If you hit an octopus, your character will be bumped back slightly but otherwise unharmed. You only have a limited amount of time to reach the bottom so don't delay! Possessing the Royal Seal or Crown will allow you to skip this test. |
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Sea of Sharks |
This is the hardest test in WaterWorld. You must carefully swim from one side of the screen to the other in the middle of a large group of deadly sharks. If you touch a shark you will be sent back to the start of the test against the left wall. If you can make it to the other side of the screen before time runs out you will pass the test. Possessing the Money Purse will allow you skip the Sea of Sharks between rooms III & IV, and the Crown will allow you to skip all the shark tests. |
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| Crown |
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Allows you to skip all action sequences. |
| Medallion |
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Allows you to skip all Ice Floe tests. |
| Money Purse |
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Allows you to skip the School of Sharks between rooms II & III and the Ice Floes between rooms V & IV. |
| Royal Seal |
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Allows you to skip all School of Octopi tests. |
As usual, there are a large amount of items that are only used to reveal clues.
| Chalice |
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| King's Ring |
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| Peasant's Ring |
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| Scepter |
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| Throne |
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| Key |
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| Oil Lamp |
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| Shield |
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| Shoes of Stealth |
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| Warrior's Sword |
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| Amulet |
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| Talisman |
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| Version | Cart Text | Description |
| 20-7 | Waterworld 20-7 | Final Version? |