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Yars' Revenge
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Name:
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Yars' Revenge |
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| Company: |
Atari |
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Model #:
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CX-2655 |
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Programmer:
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Howard Scott Warshaw |
| Year: |
1981 |
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Released?
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Yes
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Notes:
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Originally called
Time Freeze
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Some games are classics the moment they're released, Yars'
Revenge is one of those games (note the apostrophe on the end
indicating that the revenge belongs to Yar). Originally
intended to be a 2600 port of the arcade game Star Castle,
programmer Howard Scott Warshaw decided that a proper port could
not be done on the 2600 so he decided to take the basic concept of
Star Castle (mainly the shield and the enemy at the center) and
expand it into something that could be done on the 2600.

The story for Yars' Revenge was so interesting that Atari decided
to make it into a comic book that was packaged with the
game. According to the comic you are a descendant of a house
fly who was aboard a space shuttle that was bombarded with
radiation. The result is that you are an intelligent mutant
insect who must now help his people defeat the evil Qotile
Continuum. To accomplish this task you must either shoot or
eat through the shield surrounding the Qotile then power up your
Zorlon cannon by eating a bit of shield or touching the
Qotile. Once your cannon is powered up you must blast the
Qotile out of existence.

Of course doing this isn't going to be easy. Not only does
the Qotile turn into a deadly swirl which will launch itself at
you at random intervals, but will also shoot out a Destroyer
Missile. The Destroyer Missile looks like a little dash that
will slowly move out from the Qotile and seek out the
player. While the player cannot harm or destroy the
Destroyer Missile, they can hide from it in the Neutral Zone which
appears as glowing mass of lines in the center of the
screen. While in the Neutral Zone the player is impervious
to the Destroyer Missile but can still be killed by the Qotile
swirl. Unfortunately while the player is in the Neutral Zone
they cannot fire either regular shots or the Zorlon Cannon.
It's interesting to note that the 'graphics' for the Neutral Zone
is actually made up of lines of game code that are displayed as
graphics and randomly colored. Some of Atari's lawyers were
actually afraid that someone might be able to reverse engineer the
game code if they were able to figure out how the Neutral Zone
graphics were created.

There are two different shield configurations for the
Qotile The first is a simple 'Bow' shaped shield that will
quickly fall apart when shot (each shot takes out a cross like
chunk of the shield). The second configuration is far more
difficult. At first this shield appears to be a solid
rectangle, but after shooting it the player will soon notice that
it's actually a rapidly moving barrier that wraps around from top
to bottom. Destroying this second shield takes much longer
as the moving barrier keeps the player from just blowing a single
hole in the shield. The two shield configurations will then
alternate over and over again except on variations 0 and 1 where
only the first configuration is encountered. The shield will
also change color as the player reaches certain scoring
thresholds.

Yars' Revenge features four different game variations for one to
two players. Variations 0 and 1 are the Children's
Variations which feature a slow destroyer Missile and only the
easier shield configuration. Variations 2 and 3 are the
standard variation with both shield configurations and a normal
speed Destroyer Missile. Variations 4 and 5 are similar to
variations 2 and 3 except that the Zorlon Cannon will bounce off
the shield instead of destroying a chunk of it (and take the
player out if they're not careful). Variations 6 and 7 are
what the manual refers to as 'Ultimate Yars'. In Ultimate
Yars' the player must touch the left side of the screen to make
the Zorlon Cannon appear, but not until they've collected at least
five energy units called Trons. The player can collect Trons
in several different ways, eating a piece of shield yields one
Tron, touching the Qotile gives you two Trons, while catching the
Zorlon Cannon shot after it bounces off the shield (deadly in all
other variations) will yield 4 Trons. The player can
stockpile up to 255 Trons after which the counter will roll over
to zero. This variation makes the game much more challenging
and provides a fresh take on an already amazing game.

Although the name sounds random, Yar is actually an inside
joke. Yar is Ray spelled backwards, which was a reference to
Ray Kassar the CEO of Atari from 79 to 83. Ray Kassar had a
reputation for being dismissive of Atari's engineers whom saw as
"high-strung prima donnas" which made him less than popular with
the rank and file. Howard purposely named the main character
Yar in hopes that Ray would notice and take a liking to the name
(the tactic worked). Of course being able to name a giant
sentient house fly after your boss is revenge on a whole different
level. As was customary, HSW also hid his initials in the
game. To uncover them the player must shoot the swirl in
midair and then line up the black spot on Yars back with the black
line that appears in the glowing graphics. If you did this
correctly you should see HSWWSH appear on the status screen
between levels. HSW also hid his initials in E.T. and
Raiders of the Lost Ark, bit oddly not in his last game Saboteur.
| Version |
Cart Text |
Description |
| 8/12/81 |
Yar's Revenge 8-12-81
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Mid level WIP
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| 9/1/81 |
Yar's Revenge 9-1-81 |
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| ?/??/81 |
Yars |
Final Version |
Return
to 2600 Software
|