Muppet-Go-Round
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Name:
|
Muppet-Go-Round |
|
| Company: |
Atari |
|
Model #:
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CX-5234 |
|
Programmer:
|
Unknown |
| Year: |
1983 |
|
Released?
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No
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|
Notes:
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Muppet-Go-Round
was released by CBS as Letter-Go-Round for the Atari 8-bit
computers |
Muppet Go-Round (along with Astro Grover and Big Bird’s
Hide and Seek) was part of Atari’s planned children’s line of
games for the Atari 5200. These titles would have utilized
the 5200 Kid’s Controller, which was actually just a giant
keypad that would have easy for children with small hands to
use. However, while the 2600 children’s line was released
(featuring completely different games), the 5200 games and
controller never saw the light of day. The games were
however eventually released by CBS on the Atari 8-bit computers,
although some were slightly retooled.

As you may have guessed, Muppet-Go-Round is an an
education game aimed at kids involving some sort or rotating
device (in this case a ferris wheel). Although the title
suggests that the game would have characters from what we today
would call the Muppets (Kermit, Miss. Piggy, Gonzo, etc.) it
actually stars characters from Sesame Street instead. This
is because at the time the game was made the Sesame Street
characters were considered Muppets (specifically the Sesame
Street Muppets) and the rights to the two groups hadn't been
split up yet. Interestingly when the game was released on
the Atari 8-Bit computers a year later it was renamed to Sesame
Street Letter-Go-Round to emphasize that it starred the Sesame
Street characters and not 'The Muppets'.
Like Astro
Grover, Muppet-Go-Round consists of a series of
educational mini-games. Unlike the Atari 8-Bit version,
the Atari 5200 prototype doesn't seem to have a menu for
selecting the games. Instead the player must push a number
(1-6) then push either 7, 8, or 9 to start the selected
game. The 0 key is used to select the letters and the *
and # keys are used to control the speed of the wheel (* is slow
and # is fast).

Upper Case Matching
This game is selected with the 1 key. As the title
suggests, this mini-game involves matching upper case letters.
After selecting your character (Cookie Monster with the 7
key, Grover with the 8 key, or Barkley with the 9 key) you will
see a large ferris wheel with a bunch of letters on it.
The character you selected will scoot across the screen
with a letter than you must match. Each character has
their own mode of transportation: Cookie Monster is in a
bathtub?!?, Grover is on a skateboard (sort of), and Barkley,
being the boring dog he, just runs across the screen.
After being presented with the letter you must stop the
ferris wheel when the letter that matches the one presented is
directly above it. While this isn't difficult for adults,
it might be considered challenging for small children since
there's an element of speed involved in the game that is lacking
from other CCW developed kids games. After getting three
correct answers a 'test your strength' style meter is
constructed and all the Sesame Street characters come out to do
some cheering.

Lower Case Matching
This game is selected with the 2 key. A mini-game is
similar to the Upper Case Matching mini-game but, you guessed
it, involves matching lower case letters. You're so
smart...

Mixed Case Matching
This game is selected with the 3 key. In this mini-game
you must match upper case to lower case letters and vice-versa.

One Little Word
This game is selected with the 4 key. Another spelling
style mini-game. In this game you must match the letters
that spell out the word listed below the ferris wheel. So
for example if the word MAT was shown below the ferris wheel you
would have to stop the wheel when the M, A, and T were above the
word.
What’s Missing?
This game is selected with the 5 key. Similar to
the One Little Word mini-game, here you must figure out which
letter is missing from the word. So if the letters M _ Y
were displayed you would have to stop the ferris wheel when the
A was over the word. This one could be a bit tricky for
youngsters who aren't up on their spelling yet as some of the
words as bit tough. I got AGO at one point which is a word
a smaller child is unlikely to know.

Spell The Secret Word
This game is selected with the 6 key. The last of
the six mini-games, this one is the most difficult of them all
(which isn't saying much). Here you must guess what the
secret word is Hangman style. Since you only have six
letters to choose from and infinite guesses, this isn't too
hard, but it might give a younger child some trouble.
There's also an interesting issue where perfectly
acceptable words aren't accepted because they're not the secret
word the computer is looking for (such as FIG instead of FIT).
Then again, the most common word is the right answer, so
this isn't likely to be a problem for kids.

Muppet-Go-Round is an amusing educational game, and was
all but finished before Atari canceled it (only missing sound
and music). Since the 5200 was being touted as the
Personal Arcade Machine (PAM was the 5200’s code name), it was
decided that there was no room for children’s titles on
it. Why Atari ever considered making children’s games for
the 5200 in the first place is anyone’s guess, but they may have
simply decided to change strategies after seeing how the market
was shaping up. All this work did not go to waste however
as Muppet-Go-Round and the rest of the CCW
developed titles were released on the Atari 8-bit computers by
CBS.
Atari
5200 Kids Controller Prototype picture #1 (courtesy of AGH)
Atari
5200 Kids Controller Prototype picture #2 (courtesy of AGH)
| Version |
Cart Text |
Description |
| ?/??/83 |
Muppet Go Round |
Missing Sound |
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to 5200 Software
|