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RealSports Soccer
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Name:
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RealSports Soccer
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| Company: |
Atari |
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Model #:
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CX-5213 |
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Programmers:
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John Seghers (Programmer) and
Alan Murphy (Graphics) |
| Year: |
1982 |
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Released?
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Yes
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Notes:
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Originally called
Soccer before the RealSports series was created |
Although the sport never quite caught on in the US (despite
what some diehard fans want you to believe), several soccer
games somehow managed to get produced for the major systems back
in the 80's. And while the 2600 had two versions (Pele's
Soccer and RS Soccer), neither was considered to be a great
example of the sport due to the lack of depth in the their
gameplay. For most diehard soccer fans it was either NASL
Soccer on the Intellivision or nothing, that is until RealSports
Soccer came out for the 5200.

True to its name, RealSports Soccer allows the
player to select either five minute halves (which is about all the
soccer I can take) or complete 45 halves (simulating the length of
a real soccer game). While you can play against the computer
(with four available skill levels to choose from), as is the case
with most sports games it's better to play against a friend
(assuming you have any). Once you've selected all your
options you're ready to dive into the exciting world of soccer!
Boring boring soccer..

Each team consists of five players, four fielders
and a goalkeeper. You control one fielder at a time (who is
identified by his lighter shirt color), while the computer
controls your other teammates. Much like RealSports
Baseball, the various types of moves are controlled by the keypad.
By pressing a button on the keypad you pick the type of kick
you want to perform which is then used until you select different
kick. Actually kicking the ball is controlled by the fire
button (top button for air kicks and bottom for ground kicks),
although you can also use the fire button to try and steal the
ball from your opponent by simply kicking the ball away from him.
The keypad is also used to switch between players on the
field.

The 5200 version of RealSports Soccer follows most
major soccer rules (unlike RS Soccer on the 2600), and issues
penalties on a regular basis. RealSports Soccer also including all
the standard penalty plays such as corner kicks, goal kicks, and
throw-ins. This adherence to the rules makes RealSports Soccer
particularly impressive and much more appealing to true soccer
fans (all five of them).

Although RealSports Soccer has a fairly realistic
scrolling play field, there were one or two concessions that had
to be made to keep the game all on one screen. When a player
is defending he can have his players run off the screen and appear
on the other side! Not only does this make for some
interesting plays, but it can dramatically change the balance of
the game if used properly. This "wraparound" technique was
added to keep the defending players from being scrolled off the
screen and out of sight of the player.

The graphics (title screen aside) are pretty good
for an early 5200 game. The players are multi-colored (with
little colored shirts), and the playfield is nice and big (no
valley of the giants syndrome like with in the 2600 version).
The only complaint I have is that there's no crowd around
the edges of the field, this give you the impression that you're
playing in the middle of nowhere (then again programming a crowd
willing to watch a soccer match might have been too difficult to
attempt). The sounds are adequate, although the sound of the
players running up the field sounds more like a pack of horses
than human beings.

While it may not be for everyone, if you're a
soccer fan than RealSports Soccer is worth a try. Although
the graphics aren't as flashy as they are in today's soccer games
(umm. there are modern soccer games right?), the gameplay and
computer AI are amazing. RealSports Soccer is one of the few
5200 games to have a box/label variation. Shortly after its
initial release Atari developed the RealSports line of games and
decided to add the moniker to all its sports games. Both
Football and Soccer were updated to reflect the RealSports line,
but only the boxes and labels changed (no changes were made to the
game itself). Baseball and Tennis were also updated, but
since they had not been released by the time of the change, no
box/label variations exist (although they still say Baseball and
Tennis on their title screens).
| Version |
Cart Text |
Description |
| 8/26/82 |
Soccer EPROM Cartridge |
Late WIP |
| 9/9/82 |
Soccer EPROM Cartridge Rev. A
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Final version |
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to 5200 Software
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