|
Differences
|
The cityscape at the bottom of the
screen is missing
|
| Bombs have not been implemented yet |
| The entire screen flashes purple when shooting a
ship rather than just the border walls |
| The energy counter never goes down |
| The scoring is
different. You get 5 points for deflecting an object
(instead of 10), 10 points for splitting off a segment
(instead of 25), and 100 points for getting a ship or
segment into the hole (instead of 500 or 750). |
| The way the line is drawn is different. Rather
than drawing the entire line at once, it draws a segment
until it hits an object. Once it has hit an object
it will then extend until it hits a second object then a
third and so on. This gives the line an animated
look to it. |
| The sound for deflecting a segment is missing |
| The sound for destroying a segment is a beep
rather than an explosion |
| The walls of the screen are purple instead of blue |
| The ships are purple instead of blue |
| The exit hole at the bottom of the screen is not
center and is wider |
| The game resets itself (flashes red and make a
beep) after destroying all the segments. It does not
go to the next level like the later prototype. |