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Galaga
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Name:
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Galaga |
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| Company: |
Atari |
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Model #:
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CX-7805 |
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Programmer:
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Dave Krall, David
Chan, and Mustafa (GCC) |
| Year: |
1984 |
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Released?
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Yes
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Notes:
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Port of the 1981
Namco Coin-Op |
Although it may not be immediately apparent, Galaga is
actually the sequel to Galaxian. While Galaxian may have
been a breakthrough in space shooters, it never achieved the
same popularity that Galaga did. This is probably because
Galaga took everything that Galaxian did right, and improved it.

Galaga improved over Galaxian in several important areas.
The most famous of these improvements was the ability for the
players ship to be captured by the boss Galaga. Every now
and then the boss will send out a blue beam (oddly rainbow colored
in the 7800 version) which if touched will capture the players
ship. Once captured your ship will fight along side the
Galagas until the boss controlling it is destroyed. Once the
boss is destroyed the capture ship joins together with your
current ship, allowing the player to have double the firepower
(with the added determent of increased ship size). Most
players will allow their ship to get captured on purpose in order
to get the double firepower upgrade.

Other enhancements include enemies that take multiple hits,
bonus enemies, enemies that fly in at the start of the round, and
the ever popular bonus round simply known as the "Challenging
Stage". During these bonus rounds waves of enemies will fly
around the screen in distinct patterns without firing, allowing
the player (assuming they know the patterns) to easily shoot them
for massive amounts of bonus points.

The 7800 version's graphics are very nice, but somehow
everything looks less sharp than the arcade version. This
may be because of the funky Atari 7800 color pallet which seemed
to produce more pastel looking colors than the arcade machines of
the time. The Atari 7800 version also seems to have major
trouble with slow down. This may not be readily apparent at
the lower levels, but once the speed increases on level ten, the
slow down becomes almost intolerable. The sound is also sub
par, but this is a common problem with 7800 games that didn't
utilize a built in Pokey chip on the cartridge.

Other than the debilitating slow down that plagues the
game past level ten, Galaga is a fairly good port of the uber
popular arcade game. A version of Galaga was also released
for the NES which not only looked better, but didn't have any
slow down problems (although there was some flickering).
Perhaps if Galaga had under gone a little more fine tuning, it
could have been the 7800's 'killer app', rather than a 'could
have been'.
| Version |
Cart Text |
Description |
| ?/??/84 |
Galaga |
Final version |
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|