|
Prototype
Differences
|
| There are no sounds or music |
| The Neutron Star is missing |
| The fuel gauge is missing. You don't have to
worry about fuel in this prototype |
| The text on the title
screen is an orange/peach color instead of light blue |
| The text next to your
reserve lives says Ships instead of Player1/2 |
| The rockball layers go
blue/pink/peach instead of Pink/blue/peach |
| The reserve
ships are orange/peach instead of green |
| The Player1/2 and Rack text are blue instead of
white |
| There is no high score display |
| When you start a new level the "Get Ready Player
1/2" text appears and you start back at the center of the
screen instead of the game continuing to the next level
from wherever you currently are |
| The player may select a starting rack from 1 to
255. In the final this was reduced to 15 |
| The player number on the Get Ready Player 1/2
screen is blue instead of orange/peach |
| The levels are much harder. The first level
has four rockballs instead of one |
| There is no autofire |
| The ship is less detailed |
| The 'safety box' is drawn much faster and is
smaller |
| You cannot override the 'safety box' by pushing
up. |
| Your shots bounce back much futher making it
easier to hit yourself accidentally |
| Your shots alternate orange and yellow instead of
staying pink/red in the final |
| You only start with three lives instead of six as
in the final |
| The Game Over text is blue instead of orange/peach |
| Scoring is different. The outer ring is
worth 50, the second ring 100, and the inner ring
250. In the final the scoring is higher and goes
100, 150, 350. |
| The gameplay is much more difficult in general |