Moon Patrol
            Original System: Atari 5200
             
             
            
              
              Port of the 1982
                  
                   Williams Coin-op, Moon Patrol was a surprise hit for the
                    company and was quickly ported to all Atari systems. 
                    According to programmer Scott Smith, the 5200 version came
                    first at the marketing departments request due to the 5200
                    market being larger than the 400/800 market at the
                    time.  However between the time the 5200 version was
                    released and the 400/800 port was finished the game was
                    pirated by unknown persons and 'ported' to the
                    400/800.  Scott says he could tell the pirate program
                    was based off the 5200 version and not his then unreleased
                    400/800 port due to some bugs that were still present that
                    he had fixed in the 400/800 port.
              The two versions may look similar on the surface, but have
                  some coding changes behind the scenes to fix some bugs that
                  were present in the original 5200 version.  The most
                  obvious difference between the two is the inclusion of an
                  Atari copyright at the bottom of the title screen (similar to
                  Jungle Hunt).  Interestingly the * and # text for
                  selecting the number of players and level weren't changed when
                  it was ported to the 400/800 even though the button mappings
                  were (* and # do nothing, the player must press Select and
                  Option).  The Atari 5200 version also takes advantage of
                  the 5200's second fire button to jump while the player must
                  push up on the 400/800 version. 
              As for the bugs that were fixed between the versions, there
                  are two.  First, in the 5200 version if you jump into the
                  exact middle of a large crater you can jump out of it without
                  dying.  This was due to a bug in the collision detection
                  which was fixed in the 400/800 version.  The second bug
                  involves the scoring in one of the areas which was also fixed
                  in the 400/800 version. 
            
            
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