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Aquaventure
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Name:
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Aquaventure |
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| Company: |
Atari |
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Model #:
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Unknown |
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Programmer:
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Gary Shannon & Tod Frye |
| Year: |
1983 |
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Released?
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No
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Notes:
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Aquaventure may have originally
been called Sea Sentinel |
Aquaventure is a bit of a mystery in the prototype world. It was never
mentioned in any Atari press releases nor does it show up on any internal
part lists. Aquaventure seems to have popped out of the woodwork
one day without any public fanfare nor any history behind its mysterious
origins. In any case, Aquaventure seems to be complete and ready
for release, we can only speculate as to why it was shelved.

The game concept is simple; you must dive to the bottom of an undersea
cavern and retrieve a fabulous treasure (which just happens to look like
a small house of some sort). Along the way you must avoid fish,
sea horses, and other underwater creatures attempting to block your path.
Your diver came prepared however, for he is armed with a spear gun which
he can use to temporarily kill one of the creatures. However, each
enemy you kill is soon replaced by a faster and indestructible version
of itself, so you need to carefully carve a path to the bottom only destroying
the creatures that get in your way. After retrieving the treasure
and returning it to the top of the cavern, a mermaid will appear. Touching
the mermaid will take you to the next level, where you get to do it all
over again. At the top of the screen there is a turtle, which shows
how much air you have left. If the turtle reaches the Air sign at the
far end of the screen before you complete the level you loose a life.

Aquaventure's main problem lies in its repetitive gameplay.
Each new level looks the same as the previous one, only with slightly
different colors, faster fish and less time (air) to accomplish your goal.
But even with these new twists, there just isn't enough to keep
the average person interested for very long. Going up and down the
same cavern all day gets old fast. In its current state Aquaventure
is a fine start, but it needs a few more gameplay elements to round it
out a bit. Why Aquaventure was abandoned instead of being fixed
is still a mystery, but it's a shame since it's an interesting game with
real potential.
| Version |
Cart Text |
Description |
| 7/4/83 |
Aquaventure 185 |
|
| 8/12/83 |
Aquaventure 8-12 |
Final version? |
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to 2600 Software
|