Crack'ed 6-28-87

 

This is the earliest Crack'ed prototype known to exist.  Although this prototype is fairly early, lacking a title screen, the display kernel is more stable and less prone to bouncing.  While the first level is mostly the same, the second level is still being worked on and the Rooster Ranch level is completely non-playable.  However this prototype has some interesting features that were dropped in later versions such as multi-colored enemies and having the enemies be stunned instead of disappearing.

No physical copy of this version has been found, but the rom was compiled from code found on an Atari ST development system.  Because this version was still under development it doesn't follow standard Atari 2600 4K bankswitching and will only work on Atari ST development flash card plugged into an Atari 7800 (which was the standard 2600/7800 development system at the time) or a version of the Stella emulator that supports the 24K developer mode.

Please note that the date presented here is not the actual date the prototype was made but rather the date in which the files were copied to the development kit hard drive.  It's possible that the two dates are the same or very close, but there is no way of knowing for sure.


Differences
There is no title screen
There are no level introduction screens
There are no difficulty levels
The game starts automatically
There is no score
The debug level skip is missing
The graphics for the enemies can be seen on the edges of the screen when the level starts
The controls are a bit stiffer
The tree color on the Ye Old Yoke Tree level are different and much lighter
There are occasional glitches at the bottom of the tree graphics on the Ye Old Yoke Tree level
An egg drops out of the targeting sight when the level starts
The Game Over tune plays constantly during the levels
The only enemies are hawks and snakes
The enemies are multi-colored with black bottoms
When you shoot an enemy it gets stunned and faces forwards
When the snakes are stunned their graphics turn into hawks as they face forward
Each time you shoot an enemy it drops an egg
You cannot catch eggs
Enemies do not steal eggs from nests so there is no way to lose
There are graphical glitches at the bottom of the Subway Mania screen that follow your targeting sight around
The snakes at the bottom of the Subway Mania screen don't move but bounce in place
There are no gradients on the Subway Mania background except at the very bottom and these are different from the final
There is a blue line at the top of the Subway Mania screen
The area closer to the bottom on the Subway Mania screen is taller making the bottom level with the water shorter
The nest on the bottom of the screen is much further right
The pipes and pillars on the Subway Mania level don't touch the floor properly
The pipes and pillars are colored differently on the Subway Mania screen
The Rooster Ranch screen is an empty placeholder that cannot be played or completed
The game will proceed past the Rooster Ranch screen after about 15 seconds
The windows on the Rooster Ranch are laid out differently
The background on the Rooster Ranch screen is yellow instead of red
The game plays random sounds during the Rooster Ranch level

 

No title screen, straight to the action!

 

Looking a little glitchy there

 

This is all you get for the Rooster Ranch

 

Notice the stunned enemies facing forward?

 

 

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