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Crack'ed
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Name:
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Crack'ed |
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| Company: |
Atari |
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Model #:
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CX-26142 |
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Programmer:
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Robert Craig (Robert Neve) |
| Year: |
1988 |
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Released?
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No
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Notes:
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Programmed for the 2600
and 7800 simultaneously by the same programmer. |
When Atari started to develop new software for the Atari 7800, it
was only natural that they would try to port some of them to the 2600.
Not only did this help revitalize the 2600 with hot new games, but Atari
got two titles out of one idea! Out of the all the games developed
concurrently of the 2600 and 7800, most actually got released. Crack'ed
was one of the few that for whatever reason got scrapped (although the
7800 and Atari ST versions were released). While it may have been
a mediocre title for the 7800, Crack'ed actually made a decent 2600 game.

You are a professional Ornithologist (that's a scientist who studies
birds for non-scientific types), and your thrilled to find that a family
of rare South American Hornbills has nested in your "Old Yoke Tree" (don't
ask). Your excitement is short lived however as you soon discover
that the eggs are under attack from snakes, rats, owls, birds, and other
things attempting to steal the eggs for their own evil purposes (insert
evil laugh here). Grabbing your slingshot (how about a nice shotgun
instead?), you must attempt to defend the eggs until the timer runs out.
If the enemy manages to get to a nest all is not lost, you still
have time to shoot them and rescue the egg. But while you're out
trying to rescue a rogue egg, you risk leaving your other nests defenseless.

Apparently Hornbills like to nest in the sewer as well as in old trees.
In the Sewers you must fight off snakes, rats, and little creepy
sewer guys who scare the hell out of me. If you succeed in defending
your eggs in the sewers you move onto the Rooster Ranch bonus round. In
the bonus round the controls are a little different, as you must shoot
roosters popping out of windows by moving the two aiming wedges on the
edges of the screen. Moving the joystick left and right controls
the horizontal wedge (X-axis), and up and down controls the vertical wedge
(Y-Axis). It takes a little bit to get used to, but you'll soon
find yourself blowing away really creepy looking roosters in no time.
While the 7800 version boasts six different levels, the 2600 version
has been stripped down three. But considering what they managed
to cram into those two levels, adding anymore would have been difficult.
It's amazing to see how many moving sprites Robert got moving at
once with little or no flicker, obviously programmers had finally learned
how to master the 2600. The controls are a little tougher in the
2600 version, but they may have been polished up a bit in the final version.

It's hard to figure out why Atari never released this
little gem for the 2600. Not only does it look almost as good as
the 7800 version, but the 2600 could have used more first person shooting
games. Chalk this one up to another mysterious act of Atari mismanagement.
| Version |
Cart Text |
Description |
| 11/28/88 |
2600 Crack'ed 11/28/88 |
Final Version |
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