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GORF
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Name:
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GORF
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| Company: |
CBS |
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Model #:
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M8776 |
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Programmers:
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Alex Leavens
& Joe Gaucher
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| Year: |
1982 |
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Released?
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Yes
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Notes:
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GORF stands for
Galactic Orbiting Robot Force
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Port of the 1981 Midway arcade game, GORF is a space shooter
with five (four in the home ports) different stages that were
inspired by (or outright clones of) popular arcade games of the
time. GORF actually started out as an arcade game based on
Star Trek The Motion Picture, but after viewing the script
programmer Jamie Fenton decided that she couldn't make a good
game based on it so she recycled some ideas and turned it into
one of the more memorable arcade games from the 1980s.
Mission 1: Astro Battles
Aside from sounding like a bad Star Wars knock off, Astro
Battles is your bog standard Space Invaders clone. The
gimmick in the arcade version was that there was a dome shaped
shield that the player could shoot through but protected them from
enemy fire (until it was destroyed). Since the 2600 version
removes the shield, this level is rather unremarkable. Here
you must destroy three rows of invaders (Droids, Gorfs, and
Droids) before they touch down. The arcade version colored
the background blue to indicate that this stage took place on
Earth, but this nuance is lost in the 2600 port.

Mission 2: Laser Attack
While this level is actually an original idea but is clearly
influenced by Phoenix. Here you must defeat a small convoy
of ships which consist of three Kamikaze Invaders (which as the
name implies will try and ram into your ship), a Laser Ship which
fires a huge laser beam at you at random intervals, and the Fly
Gorf ship which sort of acts like the boss. Your goal here
is to destroy all the ships, but if you destroy the Laser Ship
before destroying all the others it will respawn in 4 seconds.
Mission 3: Space Warp
This is another original idea but seems oddly familiar. On
this screen space ships fly out of the 'space web' at the top
center of the screen and gradually grow larger as they circle the
screen. This screen is somewhat reminiscent of Gyruss which
would be released a few years later. The arcade version of
this screen had a cool 'warping effect' with lines streaming out
of the 'space web' but those have been removed from the 2600 port
making this screen rather dull. After destroying five space
ships you'll move onto the final screen.

Mission 4: Flag Ship
The Flag Ship stage is the only remnant of GORFs Star Trek The
Motion Picture origins. Jamie Fenton has said that the flag
ship resembles the USS Enterprise although it has been heavily
modified. Here the player must shoot the reactor vent on the
Flag Ship while it paces back and forth at the top of the screen
dropping missiles on you (use The Force Luke!). While GORF
may not be the first arcade game to have a boss stage (Pleiades
and Phoenix also had them) it was one of the earliest. Once
you successfully destroy the Flag Ship you'll start back at the
first stage at a higher difficulty.

You may have noticed that the 2600 version of Gorf (along with
almost every other home port) is missing on stage. In the
arcade version the third stage is actually an outright clone of
Galaxian (actually called Galaxians) only at a reduced
scale. This was because Midway was distributing Galxian for
Namco at the time and assumed they had the rights to use the
gameplay. While Namco didn't stop Midway from using Galaxian
in the arcade version, publishing rights prevented it from being
included in home versions (Atari owned the console rights).
Also missing from most home ports is the speech samples that play
at different points in the game. The speech was provided by
a Votrax SC-01 which was also used in various computer speech
synthesizers and some other arcade games of the time (most notably
Wizard of Wor). Although amazing for the time, the Votrax
was quite primitive and the speech tended to sound more like a
Speak and Spell that was having a stroke than audible words.

While GORF may not be the most original game out there, it
actually holds up even today. One of the things that makes
GORF fun is that each stage is completely different and offers a
little taste of various other popular arcade games. CBS
Electronics offered a medal for players that scored 15,000 points
or higher and sent in a photograph as proof. These medals
are fairly rare today and are highly collectable.
| Version |
Cart Text |
Description |
| 2/28/82 |
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Very early demo
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| ?/??/82 |
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Final (with break vector)
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to 2600 Software
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