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Millipede
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Name:
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Millipede |
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| Company: |
Atari |
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Model #:
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CX-26118 |
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Programmers:
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Dave Staugas (Programmer), Jerome Domurat (Graphics),
Robert Vieira & Andrew Fuchs (Sound) |
| Year: |
1984 |
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Released?
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Yes
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| Notes:
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"DAVE STAUGAS LOVES
BEATRICE HABLIG" is hidden three times in the game code. |
While not as successful as its predecessor Centipede, Millipede is
still a great game. Millipede added new enemies and gameplay twists
while keeping all the elements that made the original Centipede one of
the most popular games of all time. However Millipede fell into
what I like to call the "Asteroids Deluxe" trap. With all the new
"upgrades" that Atari added to the game, it made it impossible for gamers
to use the same strategies that allowed them to play Centipede for hours
at a time. While this was good news for arcade operators (the more
often you die the more money they make), gamers complained and abandoned
Millipede in droves just like they had with Asteroids Deluxe.

Millipede can best be described as Centipede Deluxe (which was its original
name). The basic game is the same, but many improvements were made.
The first major change was the addition of DDT bombs, which are scattered
around the screen. When shot these bombs form a deadly poison cloud, which
will kill any enemy that touches it. Wise use of the DDT bombs can
make life much easier, especially on the higher levels. Another
significant change was the introduction of new enemies: Beetles, Mosquitoes,
Earwigs, Inchworms, Bees, and Dragonflies all make their first appearance
in Millipede. Many of these new insects are similar to their predecessors
(Earwigs = Scorpions, Beetles = Fleas, Millipedes = Centipedes), but some
have entirely new properties. For instance, Inchworms which slowly
move across the screen cause all enemies to slow down for a few seconds
when it's shot, Mosquitoes quickly dart down the screen in a Kamikaze
fashion, and Bees and Dragonflies like to randomly move around the screen
making them hard to hit.

Another new twist added to Millipede was the "Swarm" stage.
Every few boards you'll be swarmed by either Mosquitoes, Dragonflies,
or Bees. During these swarms large numbers of enemies rapidly drop
down the screen at random angles. If your careful you can shoot
them for big points, but its best to just try and survive (not an easy
task). Swarm stages keep the game lively and tend to make even the
coolest player a bit flustered. Millipede also features a stage
select of sorts, which allows the player to start at a certain score (the
higher the score, the higher the starting level). This feature is
greatly appreciated by players who mastered the lower levels and don't
want to play through them again to get to the challenging levels.

Did you know that both Atari and GCC created versions of
Millipede for the 2600? Atari had always intended for its own internal
developers to program Millipede, but for some reason GCC decided that
they would do one anyway despite being told not to (probably in an attempt
to prove they were the better programming team). While the GCC version
is considered by some people to be the better version, Atari stuck with
its own people and never released the GCC version. Rumor has it
that Dave Staugas also made a harder version of Millipede for his own
private use, however this version has not been found yet.

Millipede never received a fair shake in the arcades, and
was frowned upon by Centipede loyalists (mostly due to the Asteroids Deluxe
effect). While it may have been a close call at the arcades, most
players agree that Millipede was definitely the more superior of the two
on the home consoles. Millipede is one of the better arcade to home
translations on the 2600, and well worthy of the 16K of space it takes
up.
| Version |
Cart Text |
Description |
| 1/4/84 |
Millipede 1-4-84 |
Earlier version with minor differences |
| 2/8/84 |
Millipede 2-8 |
|
| ?????? |
Millipede Cartridge PAL |
Final Version (PAL) |
| ?????? |
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GCC Version |
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