Prototype Differences
|
There is no title screen. |
There is no demo |
The game starts automatically. |
There are no level options. |
Your rover is shaped different (sort
of like a tank). |
The rover is colored slightly different. |
The mountains in the background are
a slightly lighter color. |
The life counter symbol is shaped differently
(like the tank shaped rover). |
There are checkpoint letters instead
of little "x" in the ground. |
The death explosion is different (less
detailed) . |
There is a continue feature. |
The right difficulty switch enables/disables
the automatic continue feature. |
The music is slightly different and
has a very annoying (and loud) background beat. |
The status display is different. The
text is green and shows the game stats in a different order. |
The status display includes a checkpoint
counter instead of a distance meter. |
There is no sound. |
All the flying enemies are orange. |
The three ball enemy's shots do not
make holes. |
Sometimes rocks will appear to be blowing
up for a split second as they come into view. |
The course is different. Land
mines appear very early in the game (starting in area D). |
There is no bonus. |
The screen jumps very slightly. |
After area Y the game resets. |
There is no "Hard Course". |
There is a small graphics glitch which
causes one scanline of your rover to disappear when it crosses the
area in the center of the screen. |
The rover jerks back and forth when
moving at normal speed (not pushing forward or backwards on the
stick). |
More enemies appear on the screen than
in the final version. |
The rock explosions are different. |