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Moon Patrol
Moon Patrol was an arcade smash hit from Williams (licensed from Irem), so it was only natural that Atari wanted it on the 2600. However, it was around this time that Atari realized that the didn't have enough seasoned programmers to do all the games they wanted to do so they contracted Moon Patrol (and several other games) out to a company called GCC. GCC (which stands for General Computer Corporation), was a small company that got its start by selling illegal speed up kits for Missile Command machines. After Atari sued GCC they reached a legal settlement in which Atari got two arcade games GCC had developed (Food Fight and Quantum). Atari then took notice of the skill of the GCC programmers and figured they found a solution to their problem. Atari and GCC started to work together and developed a close partnership, which included (among other things) developing 2600 games. GCC later went on to create the Atari 7800 before leaving the video game market. GCC continued to develop hardware peripherals and printers until 2015. |
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Craters
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Craters, holes, pits,
whatever you want to call them they need to be
jumped. Craters can appear side by side as well. |
| Rocks |
Rocks are the main hazard in
the game. They tend to appear right where you're
about to jump so be careful. |
| Land Mines |
Similar to rocks, but they appear in patterns and cannot be destroyed. Mines only appear in certain "mine field" zones |
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UFOs
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UFOs come in three different shapes. Two of these will only shoot at you, while the third (which look like three balls) will drop bombs that make new craters. These particular UFOs are extremely dangerous as the new craters can create extremely difficult jumps. Take them out ASAP |
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Tanks
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Tanks only appear at higher levels, and are very difficult to destroy. Tanks will periodically shoot at you, but their shots can be deflected by shooting back. As the player moves closer to the tank, the more often they will fire. Tanks can either be destroyed or jumped over. |
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Missiles
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Missiles only appear on the Champion Course (the second time through the game). Originally appearing behind the player, the missile will then fire straight forward, destroying your buggy on contact. The only way to destroy a missile to slow down and jump over it as it fires forward. |




| Version | Cart Text | Description |
| 5/12/83 | Moon Patrol 136 | Early version with checkpoint letters, continues, and tank shaped rover |
| 6/15/83 | Moon Patrol 166-06 | Early version with tank shaped rover and rolling boulders. |
| 6/26/83 | Moon Patrol 6/26/83 | Transition between tank and regular shaped rover |
| 7/4/83 | Moon P. 185 | Regular shaped rover, with minor
differences |
| 7/26/83 | Moon Patrol 207-07 | Minor sound differences |
| 7/31/83 | Moon Patrol 212 | Difficulty switches reversed |
| 8/2/83 | Moon Patrol 214 | Final Version |