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Saboteur
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Name:
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Saboteur |
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| Company: |
Atari |
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Model #:
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CX-26119 |
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Programmer:
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Howard Scott Warshaw (Programmer) & Jerome Domurat
(Graphics) |
| Year: |
1983 |
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Released?
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No
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Notes:
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Saboteur was later reprogrammed
as A-Team. |
Saboteur is a brilliant multi-level shooter by Howard Scott Warshaw,
the man responsible for such famous 2600 games as Yars Revenge, Raiders
of the Lost Ark, and E.T.. The game revolves around a robot name
Hotot who has discovered a alien missile base hidden on his planet. These
evil blue aliens are using Hotot's planet as a launching site for their
deadly warhead which is posed to destroy the galaxy's power source. With
the help of the mysterious Gorfons, the native yellow birdlike race, Hotot
must destroy the rocket, disarm the warhead, and prevent his planets destruction.

Rocket Construction Site - The first board
takes place on catwalks high above the rocket launch site. Here
Hotot must prevent the launch rocket from being completed by shooting
the construction robots. There are three different types of aliens
that come across each catwalk, learn to identify them so you can quickly
tell friend from foe.
| Qotile Construction Robots |
|
Qotile Construction Robots run left
to right across the screen, carrying parts to help build the rocket.
If a Construction Robot reaches the rocket at the far right of the
screen, it will be raised one step. |
| Yar Flies |
|
Also manning the catwalks are Yar Flies from Planet
III, these poor aliens have been enslaved by the Qotile to help build
the rocket. These giant insects act exactly like the Construction
Robots, so take them out as well. |
| Master Robot |
|
The Master Robot slowly moves along the top catwalk.
This robotic overseer will shoot bullets at both you and the Gorfons,
so try to take it out as quickly as possible. Unfortunately
the Master Robot can never be permanently destroyed, and will appear
again after a few seconds |
| Gorfons |
|
These squat yellow birdlike creatures are your only
friends in the alien complex. Gorfons run back and forth along
the catwalks just like the Qotile Construction Robots, only instead
of adding pieces to the rocket, they steal them. Each time a
Gorfon successfully reaches the rocket, it will be lowered one step.
Try and protect the Gorfons from the deadly Master Robot. |
This board can end in one of two ways. If Hotot can shoot enough Construction
Robots to prevent them from completing the rocket, he can sneak into the
Warhead Assembly room undetected. However if enough robots get through
and the rocket reaches the top of the screen it will launch, and the forces
in the Warhead Assembly room will be alerted to his presence.

Warhead Factory - After successfully sabotaging
the launch rocket, Hotot must now attempt to disarm the warhead. The
warhead pieces are being carried on the conveyer belt at the bottom of
the screen, but Hotot cannot shoot them directly. The Qotile have
installed Photo-Phasic shielding over the conveyer belt to protect the
pieces from Hotot's laser blasts. To make matters worse, the Master
Robot from the Launch Site has followed Hotot and is now attempting to
eliminate the security threat (i.e. you).
Although all seems hopeless, Hotot has one chance to destroy the warhead
pieces. Scans indicate that the Master Robot's shielding is modulated
at the same frequency as the shielding over the conveyer belt. If
Hotot can deflect his lasers off the Master Robot, they should be able
to penetrate the conveyer belt's shielding and destroy the warhead pieces.
Bouncing your lasers off the Master Robot is actually easier than it
sounds. Simply shoot the Master Robot and your laser blast will
travel straight down towards the conveyer belt. Unfortunately the
warhead pieces are spaced irregularly along the conveyer belt, and timing
your correctly is a tricky proposition at best. Of course the Master
Robot isn't going to simply stand around while you bounce lasers off its
head, instead he's released security drones that will bounce around the
chamber until they collide with Hotot. If Hotot was able to prevent
the rocket launch on the first board the security in the Warhead Assembly
chamber won't be as strong. The Master Robot will only fire one
security drone instead of two, and they won't be as fast. The Master
Robot will also attempt to electrocute Hotot with its force shield; so
do not let it touch you.
Hotot only has a limited amount of time before the warhead is assembled.
If all the pieces are successfully eliminated the warhead will self-destruct
and Cytonia will be saved. However if Hotot fails to destroy all
the warhead pieces before the timer runs out, he be forced to destroy
the warhead in a one on one battle.

Warhead Showdown - If Hotot was unsuccessful
in preventing the warhead's construction, he'll have one last chance to
destroy it before it detonates. Thankfully the warhead only has
minimal shielding and can be destroyed in one shot. Unfortunately
the warhead comes armed with an advanced defensive matrix that will attempt
to hold off Hotot at all costs. If Hotot takes too long to destroy
the warhead it will escape into space and destroy the galaxy. Don't
let this happen!
Each time Hotot successfully destroys the warhead or the warhead escapes
he will go back to the launch site, and the gameplay will continue at
a more difficult level.
Launch Site - The Construction Robots, Yar Flies, and Gorfons move much
faster, making them harder to hit (or avoid). The Master Robot shoots
more accurately, and his bullets will begin bouncing back up once they
reach the bottom of the screen. At the higher levels small bullets
will begin to appear on the left and right sides of the screen and chase
Hotot down.
Warhead Assembly - The Master Robot shoots more bullets. The warhead
pieces move faster.
Warhead Battle - The warhead moves faster and shoots more bullets.

Saboteur contains four game variations:
Normal - This is the default difficulty.
Hard: The Master Robot's bullets will begin reflecting off the bottom
of the screen. Speed increases a bit.
Difficult: Side bullets appear. Overall speed increases a little.
Insane: Side bullets appear and move faster, Master Robot's bullets
begin reflecting, speed increased greatly.

Saboteur is a highly original game, and would have been a sure fire
hit for Atari. According to Howard, Saboteur was compete and just
about to be released when Atari decided they wanted to change it into
the A-Team. Why Atari thought Saboteur would make a good game for
their A-Team license is anyone's guess, but it was due to this that Saboteur
got shelved indefinitely. Sadly the A-Team never was released either,
so players were ultimately denied the chance to play one of the best games
on the 2600.
| Version |
Cart Text |
Description |
| 5/20/83 |
Sab Obj. 5-20-83 |
Very early version with many differences.
|
| 6/9/83 |
Sabatoge 6-9-83 |
Early version with some differences. |
| 6/15/83 |
Sabateur 6-15-83 |
Mid-Level WIP |
| 9/2/83 |
Saboteur 9-2 |
Almost complete. This is the rom file floating
around the net. |
| 12/20/83 |
Saboteur Cartridge 12-20-83 |
Final version |
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|