|
|
Saboteur
|
Name:
|
Saboteur |
|
| Company: |
Atari |
|
Model #:
|
CX-26119 |
|
Programmer:
|
Howard Scott Warshaw
(Programmer) & Jerome Domurat (Graphics) |
| Year: |
1983 |
|
Released?
|
No
|
|
Notes:
|
Saboteur was later
reprogrammed as A-Team. |
Saboteur is a brilliant multi-level shooter by Howard Scott
Warshaw, the man responsible for such famous 2600 games as Yars
Revenge, Raiders of the Lost Ark, and E.T.. The game
revolves around a robot name Hotot who has discovered a alien
missile base hidden on his planet. These evil blue aliens
are using Hotot's planet as a launching site for their deadly
warhead which is posed to destroy the galaxy's power source.
With the help of the mysterious Gorfons, the native yellow
birdlike race, Hotot must destroy the rocket, disarm the
warhead, and prevent his planets destruction.

Rocket Construction Site
The first board takes place on catwalks high above the rocket
launch site. Here Hotot must prevent the launch rocket from
being completed by shooting the construction robots. There
are three different types of aliens that come across each catwalk,
learn to identify them so you can quickly tell friend from foe.
| Qotile Construction Robots |
|
Qotile Construction Robots run
left to right across the screen, carrying parts to help
build the rocket. If a Construction Robot reaches
the rocket at the far right of the screen, it will be
raised one step. |
| Yar Flies |
|
Also manning the catwalks are Yar Flies
from Planet III, these poor aliens have been enslaved by
the Qotile to help build the rocket. These giant
insects act exactly like the Construction Robots, so take
them out as well. |
| Master Robot |
|
The Master Robot slowly moves along the top
catwalk. This robotic overseer will shoot bullets at
both you and the Gorfons, so try to take it out as quickly
as possible. Unfortunately the Master Robot can
never be permanently destroyed, and will appear again
after a few seconds |
| Gorfons |
|
These squat yellow birdlike creatures are
your only friends in the alien complex. Gorfons run
back and forth along the catwalks just like the Qotile
Construction Robots, only instead of adding pieces to the
rocket, they steal them. Each time a Gorfon
successfully reaches the rocket, it will be lowered one
step. Try and protect the Gorfons from the deadly
Master Robot. |
This board can end in one of two ways. If Hotot can shoot enough
Construction Robots to prevent them from completing the rocket, he
can sneak into the Warhead Assembly room undetected. However if
enough robots get through and the rocket reaches the top of the
screen it will launch, and the forces in the Warhead Assembly room
will be alerted to his presence.

Warhead Factory
After successfully sabotaging the launch rocket, Hotot must now
attempt to disarm the warhead. The warhead pieces are being
carried on the conveyer belt at the bottom of the screen, but
Hotot cannot shoot them directly. The Qotile have installed
Photo-Phasic shielding over the conveyer belt to protect the
pieces from Hotot's laser blasts. To make matters worse, the
Master Robot from the Launch Site has followed Hotot and is now
attempting to eliminate the security threat (i.e. you).
Although all seems hopeless, Hotot has one chance to destroy the
warhead pieces. Scans indicate that the Master Robot's
shielding is modulated at the same frequency as the shielding over
the conveyer belt. If Hotot can deflect his lasers off the
Master Robot, they should be able to penetrate the conveyer belt's
shielding and destroy the warhead pieces.
Bouncing your lasers off the Master Robot is actually easier
than it sounds. Simply shoot the Master Robot and your laser
blast will travel straight down towards the conveyer belt.
Unfortunately the warhead pieces are spaced irregularly
along the conveyer belt, and timing your correctly is a tricky
proposition at best. Of course the Master Robot isn't going
to simply stand around while you bounce lasers off its head,
instead he's released security drones that will bounce around the
chamber until they collide with Hotot. If Hotot was able to
prevent the rocket launch on the first board the security in the
Warhead Assembly chamber won't be as strong. The Master
Robot will only fire one security drone instead of two, and they
won't be as fast. The Master Robot will also attempt to
electrocute Hotot with its force shield; so do not let it touch
you.
Hotot only has a limited amount of time before the warhead is
assembled. If all the pieces are successfully eliminated the
warhead will self-destruct and Cytonia will be saved.
However if Hotot fails to destroy all the warhead pieces
before the timer runs out, he be forced to destroy the warhead in
a one on one battle.

Warhead Showdown
If Hotot was unsuccessful in preventing the warhead's
construction, he'll have one last chance to destroy it before it
detonates. Thankfully the warhead only has minimal shielding
and can be destroyed in one shot. Unfortunately the warhead
comes armed with an advanced defensive matrix that will attempt to
hold off Hotot at all costs. If Hotot takes too long to
destroy the warhead it will escape into space and destroy the
galaxy. Don't let this happen!
Each time Hotot successfully destroys the warhead or the warhead
escapes he will go back to the launch site, and the gameplay will
continue at a more difficult level.
Launch Site - The Construction Robots, Yar Flies, and Gorfons
move much faster, making them harder to hit (or avoid). The
Master Robot shoots more accurately, and his bullets will begin
bouncing back up once they reach the bottom of the screen.
At the higher levels small bullets will begin to appear on
the left and right sides of the screen and chase Hotot down.
Warhead Assembly - The Master Robot shoots more bullets. The
warhead pieces move faster.
Warhead Battle - The warhead moves faster and shoots more
bullets.

Saboteur contains four game variations:
Normal - This is the default difficulty.
Hard: The Master Robot's bullets will begin reflecting off the
bottom of the screen. Speed increases a bit.
Difficult: Side bullets appear. Overall speed increases
a little.
Insane: Side bullets appear and move faster, Master Robot's
bullets begin reflecting, speed increased greatly.

Saboteur is a highly original game, and would have been a sure
fire hit for Atari. According to Howard, Saboteur was
compete and just about to be released when Atari decided they
wanted to change it into the A-Team. Why Atari thought
Saboteur would make a good game for their A-Team license is
anyone's guess, but it was due to this that Saboteur got shelved
indefinitely. Sadly the A-Team never was released either,
so players were ultimately denied the chance to play one of the
best games on the 2600.
| Version |
Cart Text |
Description |
| 5/20/83 |
Sab Obj. 5-20-83 |
Very early version with many
differences.
|
| 6/9/83 |
Sabatoge 6-9-83 |
Early version with some
differences. |
| 6/15/83 |
Sabateur 6-15-83 |
Mid-Level WIP |
| 9/2/83 |
Saboteur 9-2 |
Almost complete. This is the rom file
floating around the net. |
| 12/8/83 |
Saboteur 12-08-83 |
Final very with 1983 Copyright |
| 12/20/83 |
Saboteur Cartridge 12-20-83 |
Final version |
Return
to 2600 Software
|