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Wings
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Name:
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Wings |
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| Company: |
CBS Electronics |
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Model #:
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Unknown |
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Programmer:
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Stuart Ross |
| Year: |
1983 |
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Released?
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No
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Notes:
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A RAM Plus Cartridge
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As you might have guessed with a name like Wings, this game is all
about planes. Wings an air combat simulation game similar to the
Atari Lynx title War Birds. Wings was originally intended to be
a 4K game, but it was decided that trying to cram a complete flight simulator
into a tiny 4K cartridge was too difficult. Therefore Wings was
shelved until the development of the RAM Plus chip (a 10.5K RAM chip)
made it possible. Wings was thought to exist as a prototype for
many years, but wasn't discovered until late 2004. It was originally
assumed that Wings would use the Booster Grip controller for its complex
controls, but when the prototype was finally found it was discovered that
it supported not only the Booster Grip, but also a strange two joystick
scheme instead (similar to the late Atari release Radar Lock).

The Left Joystick
The Left Joystick is used to control your plane. Pressing the
fire button and pushing up will throttle up the engines, while pressing
the fire button and pushing down will throttle down the engines.
The Right Joystick
The Right Joystick is used to access your weapons. Your weapon
systems are only enabled after clearing the runway or reaching an altitude
of 60 Feet. Pushing down will switch between machine guns and missiles,
while pressing up will fire your weapons. Guns are weak, but have
unlimited ammunition. Missiles on the other hand are very powerful,
but you only get two. Use them wisely.

Before diving into the gameplay, this would be a good time
to discuss the the instrument panel as it is vital to your survival. Your
instrument panel contains four different gauges: Fuel, Power, Airspeed,
and Altitude. Each of these gauges uses a digital readout to display
to keep your informed on how your plane is performing.
Fuel Gauge (FUEL) - Measures how much fuel you have remaining (duh!). If
your fuel drops below 1500 it will begin to beep and flash warning
you that you are about run out of fuel and crash.
Power Gauge (PWR) - Measures the current power of your engines. More
power means more speed, but it also eats up more fuel.
Airspeed Gauge (ASPD) - Measures your current airspeed. You
must maintain an average airspeed of at least 1535 MPH or this gauge
will begin to flash and beep. If you exceed 8000 MPH your plane
will fall apart.
Altitude Gauge (ALT) - Measures your current altitude. You
must maintain an altitude of at least 512 Feet or this gauge will
begin to flash and beep.
Also appearing on your instrument panel are three displays:
Radar (left) - Shows you where the enemy planes are.
Artificial Horizon (middle) - This gauge shows you how level your
plane is.
Compass (right) - Shows the direction your plane is heading in.

After a rousing rendition of Flight
of Valkyries (which can be toggled on/off with the left difficulty switch),
you start the game on the runway (naturally). To take
off you must throttle up your engines and achieve an airspeed of at least
512 MPH. Once you've reached 512 MPH you can begin to lift the nose
up (push down) and go airborne. The runway will change colors (from
Blue -> Gray -> Red -> Green/White) to help you tell how far
away from the end you are. Once you're in the air, things get a
little more tricky. You will need to maintain an average airspeed
of at least 1535 MPH to remain airborne or your gauge will begin to flash
and beep. If your speed drops below 780 MPH you will begin to go
into a nose-dive and eventually crash. You will also need to keep
an altitude of at least 512 Feet or the altitude gauge will begin to flash
and beep warning you that you're too low to the ground.

Keep in mind that the direction of your nose will change
how the plane reacts. If your nose is pointed upwards you will gain
altitude, but will also lose speed. Likewise if your nose is pointed
downwards you will gain speed, but lose altitude. Figuring out the
proper positioning of your plane's nose is key to staying airborne. If
your plane is level you can keep the a constant speed and altitude by
throttling the engines to around 500. This will help keep everything
under control while you're busy shooting down planes.

Once you're flying a bit you will undoubtedly notice that
you are not alone. Enemy planes and ground guns will begin to take
pot shots at you shortly after take off. At first you may only see
their bullets flying at you (represented by a spinning square), but if
you get close enough you'll actually see the enemy themselves. Thankfully
your plane is armed with the latest in air to air combat weaponry. To
shoot your guns at the enemy planes, get one in your crosshairs and press
up on the second controller. You can also shoot missiles at the
planes (press down on the second controller to switch to missiles), but
you only get two so use them wisely. Missiles are much more powerful
than your machine guns, but should only be used in emergencies. You
can tell when you have your missiles armed by the targeting box that replaces
your normal crosshairs.

Wings isn't a bad game, but grows repetitive after while
for those of us who don't absolutely love air combat games. There
just aren't enough enemies to keep the game interesting, as you can fly
around for long periods of time without ever getting a blip on your radar.
Another issue is there there are no clouds in the sky nor objects
on the ground to give you a sense of speed. Apparently marketing
wanted to add some clouds, but they never got implemented. Wings
is more complex than other 2600 air combat games like Air Raiders, but
not so complex that it becomes a chore to keep your plane flying. It
appears that Stuart was able to strike the perfect balance between accurate
flight sim and action oriented dog fighting. Sadly CBS decided to
pull the plug on Wings mere weeks before it was ready to be released when
they closed down cartridge development on October 23rd 1983. The
decision was made so late that promotional material (hats and scarves)
and even a commercial had been made.

There are two different Wings prototypes known to exist.
The earlier version dated June 3rd is in NTSC format, but is missing
the enemy planes making it pretty boring to play. The later version
dated October 10th has the enemy implemented, but is in PAL format (CBS
may have been planing on making Wings a PAL only release towards the end).
Oddly enough Stuart doesn't remember working on a PAL version of Wings.
It is hoped that a later and more complete version of Wings (from
10/23) may possibly exist on 7-inch disk, expect more information on this
soon.
Prototype
Wings Box (Thanks to AGH)
| Version |
Cart Text |
Description |
| 6/3/83 |
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NTSC Vesion. Missing enemy planes. |
| 10/10/83 |
Wings 10/10 21:40 |
PAL Version. Almost complete. |
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