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Xevious
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Name: |
Xevious |
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| Company: |
Atari |
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Model #: |
CX-2695 |
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Programmer: |
Tod Frye |
| Year: |
1983 |
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Released? |
No |
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Notes: |
Tod Frye is rumored to have
wrote part of Xevious while under the influence of drugs. |
It's dangerous, it's devious, it's Xevious. Atari was planning
on porting the popular arcade shooter Xevious to the 2600, despite the
great difficulty involved. But sadly like so many 2600 arcade conversions
before it, Xevious was not be. Another victim of the management shake
up at Atari.

When Ray Kassar was fired as CEO of Atari in 1983, James Morgan was
hired to take his place. Jim put all projects on hold for 30 days
while he reviewed what had been going on during Ray's "reign of terror".
Since the 7800 was deemed high priority, most 2600 and 5200 projects
were put on hold or outsourced to GCC. Promising arcade conversions
such as Tempest, Sinistar, Elevator Action, and Xevious were scrapped
in favor of the new 7800 system. Although they didn't know it at
the time, Atari was slowly driving the nails into its own coffin.

While it may not be complete, the 2600 version of Xevious is pretty impressive
(especially for the 2600) and was turning into a great arcade conversion.
Programmer Tod Frye had somehow managed to implement a scrolling
background as was seen in the arcade version. While this background
wasn't as detailed as it's arcade cousin, it was still a major accomplishment
for the 2600. Not only was Tod able to get the scrolling background
implemented, but he was able to have multiple enemies appear on the screen
at once with little or no flicker. In fact the only thing that flickers
in the entire game is your ship (more on that later).

While the gameplay in this early prototype is amazingly accurate, some
corners still had to be cut. One of the 2600's biggest problem was
that it only had one fire button, making many arcade conversions difficult.
Tod got around this problem by having the fire button serve double
duty as your fire and bomb button. Pressing the fire will shoot a shot
and drop a bomb that slowly arcs to where the targeting sight is. Originally it was thought that the buildings were cut from this version (making tanks the
only things you can bomb), although after examination of the game code it now appears that the buildings are there, but the data for their positions on the map are missing. Also missing from this version are the
large variety of enemies and the super fortresses, but since this is a
work in progress they may have been planned but just not implemented.
As it stands there are only four types of enemies in this version:
| Discs |
|
These little disc shaped guys are the
most common enemy in Xevious. The don't shoot at you as they
do in the arcade version, but they have a bad habit of smarming your
ship. Blast 'em out of the sky on sight. |
| Mirrors |
|
Yes everybody's favorite enemy is present even in
the 2600 version. Mirrors congregate in packs, rotating menacingly
through the skies. These guys are indestructible, so don't even
bother shooting at them. Just try to stay out of their way or
you'll end up flattened. |
| 8 Balls |
|
These annoying black balls will fly at your ship
and then explode into a bullet. It's best to avoid these guys
altogether. |
| Tanks |
|
Tanks spend their days roaming along the ground just
waiting for you to bomb them. Since they don't actually shoot
at you, they're pretty harmless. You can try and take a few
out for extra points if you have the urge. |
While the gameplay may have been dead on, the graphics were a bit on
the strange side. The disc shaped enemies and mirrors looked right,
but your ship and the tanks look like an exercise in modern art. The
strangest thing is that your ship is apparently made out of two gray bars
that cross in the middle. Why Tod decided to make your ship this
way is unknown, but to get it to work right he had to make them flicker
like mad. This odd design also makes your ship almost twice as large
as it was in the arcade (making it harder to dodge enemy shots). Rounding
out this graphical freak show are the tanks which just happen to look
like limping lowercase n's as they hump their way across the ground. I
have no explanation for this other than Tod may have been fooling around
with the graphics a bit (or maybe the rumors about the drug influence
are true?) . I can't believe they would actually be left like
this in the final version.

Even though there is no Super Fortress to destroy, Xevious is still
a pretty fun game. For an early work in progress this version is
very impressive and showed that Tod knew his stuff (so what happened with
Pac-Man?). Had it been finished Xevious probably would have been
a mainstay in most 2600 libraries and a big hit for Atari. While
the 2600, 5200, and 400/800 versions may never have seen the light of
day, Xevious was finally released for the 7800. Well I guess one
out of four ain't bad...
| Version |
Cart Text |
Description |
| 5/25/83 |
Xevious 5/25/83 |
Early version with jumpy display |
| 8/2/83 |
Xevius 8-2 |
Mid level WIP |
| 9/12/83 |
Xevious Cartridge 9-12-83 |
Same as 8/2/83 |
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|