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Black Belt
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Name:
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Black Belt |
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| Company: |
Atari |
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Model #:
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CX-5231 |
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Programmer:
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Alan Moss Sr. (Programmer) and Alan Murphy (Graphics) |
| Year: |
1983 |
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Released?
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No
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Notes:
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Originally called "Martial
Arts" |
Long before there was Karateka, there was Black Belt. Black
Belt was Atari's entry into the martial arts genre at a time when such
games were almost unheard of. Black Belt is a multi-screened action
game with amazing visuals and easy to understand controls. Had it
been released, Black Belt would have been years ahead of its time and
a solid entry into the 5200 library.

After the normal 5200 splash screen, players are treated
to an amazing pseudo 3-D picture of the temple complex This temple
is very reminiscent of the opening castle in Meebzork and shows off the
5200's graphics capabilities nicely. Players may now pick their
black belt degree (from 1st to 8th degree) using the number pad. The
black belt degree serves as the difficulty level for the game, which affects
how fast the temple guardians move. Starting the game is a bit tricky
as you must press start then the 0 key. It is unknown why the 0
key must be pressed, but it serves as the reset button for the rest of
the game.

After starting the game, the screen switches to a side
view of a room in the temple interior. The temple complex is made
up of six beautifully drawn rooms. Each room has its own decor and
color scheme with no two rooms looking the same. After you enter
a room you'll eventually be confronted by one of the temple's Ninjas.
The Ninjas appear only as black figures, this is because they are
only placeholder graphics for the enemies. In the final version
they would have been fulled colored.

Black Belt's controls are fairly simple. The joystick
moves your character around the room, and the number keys (1-9) are used
to select different karate moves. Each move is different and it
is assumed that the guardians would have blocked them accordingly. Unfortunately
the only known version of Black Belt is incomplete and lacks collision
detection so the player and guardians cannot hurt each other. This
means that the game is largely unplayable and there is no way to complete
a level.
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Key
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Move
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Picture
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1
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High Punch
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2
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High Block
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3
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High Kick
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4
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Middle Punch
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5
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Middle Block
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6
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Middle Kick
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7
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Low Punch (left)
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8
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Low Block
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9
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Back Kick
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Besides the lack of collision detection, Black Belt
seems to have a few other problems that hamper the gameplay. For
one thing your character seems to move very very slow (perhaps he's creeping
around the complex), and unlike Karateka there doesn't seem to be a run
option. There also seems to be no way to open or move through the
doors that occasionally appear in the background. However it is
unknown if these doors were actually supposed to lead to other rooms or
if they were just decoration. Interestingly your character can move
through the doorway at the bottom of the first screen which will take
you back to the view of the outside of the temple.

It is hoped that a more complete version of Black Belt
exists because this early prototype (believed to be from around 1/6/83)
shows alot of promise. It's unknown why Black Belt was never completed,
but recent uncovered documents show that the game was falling behind schedule
(it was due to be completed on 3/15/83). It is believed that the
programmer left Atari and there was no one available to finish the game.
However even in its incomplete form, Black Belt shows what the 5200
could do if properly programmed. Why didn't we see more original
games like this?
| Version |
Cart Text |
Description |
| ?/??/82 |
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Early WIP |
| 1/6/83 |
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Mid Level WIP |
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to 5200 Software
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