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Prototype Differences
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| The title screen text is different and has different options. |
| The title screen lists a demo option, however it is non-functional. |
| The starting tune is different. It is played
at a lower pitch and is much slower. |
| The whole game plays much slower |
| Once you reach the end of the vine level the game
restarts at the next highest difficulty. |
| The level colors go: Blue, Brown, Gray, Red, Pink,
Purple, Brown, Light Green. |
| You can pause the game but cannot unpause it (must
reset). |
| There is no death sound. |
| The number of lives left are not displayed. |
| Selecting the difficulty level from the title screen
has no effect. |
| There is no monkey sound. |
| The monkey graphic sometimes gets stuck on the
sides of the screen. |
| Your player is not moved back one vine after dying. |
| The grass is a darker green |
| There is a glitch when jumping that can cause the
player to repeatedly grab the vine and restart the game. This
usually happens on the Light Green level. |
| The monkey graphic is different and is solid orange. |
| The status bar is dark green instead of red. |
| The vines are a slightly different color and are
much thicker. |
| If the player dies by waiting too long on the starting
branch (this takes approx. 30 seconds) the game restarts instead
of starting the player on the first vine. |
| The last level (Light Green) is very buggy and
resets often. |
| Player can grab slightly below the bottom of the
vine. |