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Jungle Hunt
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Name:
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Jungle Hunt |
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| Company: |
Atari |
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Model #:
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CX-5222 |
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Programmer:
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Allen Merrell |
| Year: |
1983 |
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Released?
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Yes
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Notes:
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Originally called Jungle
King |
If you've ever stepped foot into an arcade then your familiar with
Taito's smash hit Jungle Hunt, but did you know your character wasn't
always an English explorer? Jungle Hunt started out as Jungle King
in which you played the role of Tarzan. Although the rest of the gameplay
was pretty much the same, at the end of the third stage a giant boulder
would fall down and your character would jump up on it and give the famous
Tarzan yell. Apparently the lawyers didn't think this was too funny,
because the owners of the Tarzan trademark sued Taito. In the end
Taito changed the main character to a non-descript explorer and volia!
Jungle Hunt was born.

Jungle Hunt is an action game that takes place over four
completely different stages (a rarity back in those days). As with
most games back in the 80's there's some story about your girl being kidnapped
by some evil group of thugs (in this case cannibals) and it's up to you
to save her (insert generic plot here). Of course the instruction
manual never really gives you any background on who you are or why this
particular girl is worth risking your life, but for the sake of argument
lets assume she has big knockers or something and move on.

Stage 1 - The Deadly Jungle
Ok who were the marketing geniuses that thought of this
name? Why exactly is this jungle so deadly? I'll tell you
why, because it's got man eating grass that's why! Your character
(I prefer to call him Generic English Explorer or GEE for short) must
swing from vine to vine while being careful not to slip. For you
see, one false move and the deadly man eating grass will get ya. Don't
believe me? Just fall down and see what happens! Deadly grass
aside, timing the vines just right is the key to passing this stage. Jump
too early or too late and you're grass food. On higher levels you'll
encounter monkeys on the vines that will throw you down to the ground
if you touch them. Your only recourse against the monkeys is to
wait for them to slowly (and I mean SLOWLY) move up the vine and jump
underneath them. Once you pass ten vines (remember when you die
you start back one vine) you'll jump off and dive into.

Stage 2- Reptile River
Ok so they weren't too creative with the stage names in
this game, but at least the gameplay is good. On this stage GEE
must swim through a crocodile infested river and reach the other side.
Although you're armed with a knife, it's often far easier to avoid
the crocodiles all together rather than trying to kill them. However
if must shed blood then make sure you don't hit them when their jaws are
open all the way or you're crocodile food. The crocs on the lower
levels of the river are worth more points, but watch out for the rogue
crocs that move in quickly in erratic patterns. Also watch your
air meter if you decide to take a dive, because if you run out of air
you'll loose a life. Every now and then you'll run into some strange
looking air bubbles coming up from the bottom of the screen, this is the
'Mysterious Murk' (no I didn't make that up!). Touching the murk
isn't deadly, but it will trap you and slowly bring you up to the surface.
When you're trapped by the murk you can't move or use your knife so you're
sort of a sitting duck. Be careful around the murk (it's mysterious
for gods sake!). After reaching the far bank of the river you'll
arrive at.

Stage 3 - Boulder Field
What no Hill of Deadly Rocks or Mountain of Doom? I
guess Boulder Field will have to do (even though it's a hill not a field). On
this stage GEE must climb up a gigantic hill while avoiding massive amounts
of rolling boulders. Boulders come in two sizes: Small and Extra
Large. The small boulders are quite easy to jump over and shouldn't
pose a problem unless encountered in pairs (that requires some careful
timing), but extra large boulders are trouble. While it is possible
to jump over the large boulders if you time it correctly, it's often easier
to just duck under them. By running up to the boulder and ducking,
the boulder will bounce over your head (assuming you timed it correctly).
Ducking under small boulders is possible, but not recommended since
it's pointless and difficult. After jumping a set number of boulders
you'll finally arrive at:

Stage 4 - Cannibal Camp
Doesn't this stage sound like some really bad B horror
flick? Anyway, the end is in sight and now it's up to GEE to rescue
his girl (let's call her Generic English Explorers Girl or GEEG). All
that's standing between GEE and GEEG are two very dorky looking cannibals.
Now normally this would be cause for alarm, I mean after all they
are armed with sharp pointy sticks. But for whatever reason these
cannibals just seem to want to dance (don't all cannibals really just
want to dance?). Because of this all you have to do is do a running
jump over them when their spears are down. Clear both cannibals
(not at the same time dummy!), and you're home free! Just jump at
touch your girl when she's low enough (for god's sake don't jump into
the cauldron) and you're on your way to the next stage. Exactly
how do you escape from the cannibal camp anyway?

Why is it that the girl always gets kidnapped again and
again? I mean after the second time wouldn't you just call it quits
and go home? Just how stupid is she anyway? Alas these questions
never seem to get answered. Oh well, chalk it up to the generic
video game plot I suppose. Genero-plot aside, Jungle Hunt is a great
game and really shines on the 5200 (this time the hill actually goes up!).
However the non-centering sticks don't really seem to hinder the
gameplay too much except for the cannibal stage (even then its just a
matter of being careful). Jungle Hunt is just another example of
how the 5200 was truly the system of choice for quality arcade ports.
| Version |
Cart Text |
Description |
| 4/7/83 |
Jungle Hunt 4-7 |
Very early version with only one stage |
| 5/2/83 |
Jungle Hunt Cartridge 05-02-83 |
Almost complete |
| 5/23/83 |
J. Hunt 5/23/83 |
Final Version |
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