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Star Raiders
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Name:
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Star Raiders
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| Company: |
Atari |
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Model #:
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CX-5205 |
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Programmers:
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Atari 8-Bit Version:
Doug Neubauer
Atari 5200 Port: Joe
Copson
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| Year: |
1982 |
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Released?
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Yes
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Notes:
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Star
Raiders has the largest manual of any 5200 game
(38 Pages) |
Star Raiders... The game that single handedly
sold more Atari 400/800's than any application ever
could. When people buy a $1200 computer system
just to play one game you know it has to good.
Upon its release in 1980 Star Raiders amazed the
world with it's combination of Star Wars and Star Trek.
No game before had ever before so caputred the
imagination of nerds and geeks everywhere. If
Atari was looking for a killer game for its new computer
system, this was it.

After enjoying two years of unprecedented
success, Atari decided to port Star Raiders to it's new
5200 super system. Although Star Raiders was old
news by this point, the game was still popular with many
sci-fi/computer geeks. Since the 5200 was pretty
much the same as the Atari 400/800 the port was basically
identical except for the controls. However
programmer Joe Copson took the time to clean up some bugs
that were present in the original version and even added a
few new features. The biggest differences between
the two versions are:
- The Atari 400/800 version always says "Star
Cruiser 7 was destroyed by Zylon fire" when you
die even if you were destroyed by an asteroid.
The 5200 version fixed this by shortening
this to "Star Cruiser 7 was destroyed".
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- The Atari 400/800 version used different
icons for your current position and target sector
on the galactic map. The 5200 version also
updates the Star Base icons.
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| - The Atari 400/800 version had digital
control, while the 5200 version fully supported
the 5200's analog sticks. |
| - In the Atari 400/800 version players had to
manually switch to Fore View once hyperspace is
engaged on the Galactic Chart. In the 5200
version the game switches to Fore View
automatically. |

One major advantage the 5200 had over the
400/800 was the keypad. One the Atari 400/800
players had to reach over and push keys on the keyboard to
access the ships functions. Normally this wasn't a
problem, but when there's a Zlyon ship on your tail the
time it takes to reach over and press the key could be
deadly (not to mention you have to take one hand off the
stick to press the key). With the 5200 keypad all
the ships functions were at your fingertips and could be
accessed quickly with little effort.

Although Star Raiders looks complex at
first glance, much of the game is pretty much common sense
(turn on your shield, bring up the map, hyperwarp to the
desired sector, etc). While it may have been new and
mysterious back in 1980, it's pretty standard fare in this
day and age. With the help of a the keypad overlay
most of the games functions can be mastered in a few
minutes.

The main functions on the keypad are Fore
View, Aft View, Scan, Galactic Chart, Tracking, Shields,
Attack, Hyperspace, Manual, and speed control. Fore
and Aft view change your main view from fore (in front of
your ship) to aft (behind your ship). Scan turns on
your long range scanners (giving you an overhead view of
the whole sector). Galactic Chart brings up the
galactic map. Tracking turns on your tracking
computer, this locks onto the enemy target and moves your
ship accordingly. Shields raises and lowers your
shields (don't ever mess with this button). Attack
turns on your attack computer (the crosshairs) and the
targeting display (the little box in the lower right).
Hyperspace warps to the desired sector (selected
from the galactic map screen). Manual allows you to
manually choose which target you want to attack.
Speed Mode lets you set your current speed (1-9).

The display at the bottom of the main
screen may look like a mass of confusing numbers and
letters, but it's pretty straightforward. V is your
current velocity (speed), K is the number of kills you've
made, E is your current energy, T is the current object
your tracking computer is tracking (this becomes a C if
you have your combat computer on). The little ovals
on the next line represent your current horizontal and
vertical positions in the sector, while R shows the
targets current range from your ship.

The Galactic Chart screen displays the
current locations of enemy and friendly units across the
galaxy. The Galactic Chart also displays vital
diagnostic information about your ship. The letters
DC: PESCLR stands for Damage Control: Proton Launcher,
Engines, Shields, Computer, Long Range, and Radio.
If the letters are displayed in blue you're in good
shape, but if any of the letters are yellow or red then
one of your systems have been damaged. Depending on
the system and the extent of the damage (yellow is damaged
but working, while red is destroyed) this can affect your
ship in all kinds of ways (flickering shields, slow
movement, hard steering, scanner failure, etc.). To
repair a damaged system you'll have to dock with a Star
Base.

Star Bases appear in several sectors of
the map, and are prime targets for Zylon forces. Pay
attention to your subspace radio and make sure that when a
Star Base comes under attack you get to that sector
quickly. If Zylon forces destroy a Star Base you'll
loose its services for the rest of the game (and you'll
need them!). To dock with Star Base for repairs or
refueling line up the base in your sight and make sure
your horizontal and vertical coordinates are at + or - 3.
Slowly approach the Star Base until the distance
reads 0, then cut your engines. If all went well
you'll get a message say "Orbit Established" and a little
ship will come out, if not try again.

The Galactic Chart also allows you to
choose your hyperwarp destination. By moving the
cursor to a new sector on the map and pressing the
hyperwarp button, you will begin the hyperwarp process.
The amount of energy the hyperwarp will take is
displayed at the bottom of the screen as Warp Energy (make
sure you have enough!). Unfortunately for you,
Hyperwarping isn't an exact science. You're going to
have to steer your ship through out the jump. To
steer, make sure you keep the warp icon lined up between
your crosshairs until the warp ends. If you didn't
keep it lined up you may end up in a different sector than
you planned.
The rest of the game is pretty simple.
Hunt down and destroy all the Zylon ships in the
galaxy. There are three different types of ships
that you'll encounter: Fighters, Cruisers, and Basestars.
| Fighters |
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These little guys look like Tie-Fighters and
are the most common of the three ship types.
Fighters are fast and hard to target, but go
down in one hit. Fighters will be your main
enemy throughout the game. |
| Cruisers |
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Cruisers are patrol ships which resemble a
large purple lowercase n. Cruisers will only
attack in self-defense, but they can be deadly if
annoyed as they pack more of a punch than the
normal fighters. |
| Basestars |
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These mobile battle fortresses come equipped
with shield generators enabling them to withstand
several hits. Basestars can only be attacked
at close range, so use extreme caution when
approaching them. |

Depending on how you do, you will be
assigned a rank at the end of the game. The game
will end when you either destroy all the Zylon forces, run
out of energy, or get destroyed. Your rank is based
on several factors such as number of enemies destroyed,
amount of time taken, number of Star Bases destroyed, and
amount of energy remaining. While Star Raiders can
be easily beaten, getting the higher ranks will take lots
of practice.

Much like its 400/800 counterpart, Star
Raiders was one of the top reasons to own a 5200.
Star Raiders proves that even games that were
keyboard dependant could easily be ported to the 5200.
The analog joystick with its built in keypad seems
like it was made just for this game. Star Raiders
ranks in the top 10 of most peoples favorite 5200 games,
and belongs in every owner's library.
| Version |
Cart Text |
Description |
| 2/23/83 |
Praid Crt PAL 2/23/83 |
Pal version |
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