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Differences
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The music on the title screen is
different much Much slower.
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The demo only shows the first screen but lasts a
few seconds longer. The demos for the second and
third screen are missing. The demo is also slightly
different.
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The title screen option selections are laid out
differently. Instead of selecting the difficulty and
number of players by highlighting it with the cursor there
are four options that are selected by moving the icon next
to it. These options are laid out similarly to the
NES version with choices for One/Two Players and Game
A/B. Game A seems to be similar to Standard
difficulty while B seems to be either Advanced or Expert
difficulty.
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| The font for the HUD is different. The
letters are larger as well |
| There is an odd object to
the left of the oil barrel on the first screen. This
object also appears in prototypes for other games that
ITDC developed such as Mario Bros. and Donkey Kong
Junior. Although it can be touched in the other
games (but does nothing), it cannot be collected here due
to the oil barrel killing Mario on contact. This
might be some sort of developer trademark. |
The graphics tend to glitch now and then.
This is usually caused by too many graphics being on one
line. This can be seen most often in Mario's
graphics on the girders screen and the elevator platforms
on the springs screen.
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During the demo the number of
men shown in reserve is 0 instead of 1
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| The blue of the Donkey Kong text on
the title screen is darker |
| The copyrights on the title screen are
different |
| The level start tune is different (and slower) |
| Donkey Kong is a slightly lighter shade of brown |
The movement for the graphics isn't as smooth and
is a bit choppier. This is most noticeable in the
barrels, springs, and Mario. This makes precision
jumping more difficult.
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| Most sound effects are different and higher
pitched |
| The oil barrel on the girders screen kills Mario
on touch instead of only the flames being deadly |
The music for completing each level is different
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| Climbing the ladders seems a bit more
difficult. You have to be lined up almost perfectly
for it to work. |
| Jumping while moving seems to be more difficult |
| Some of the single girder platforms on the
elevators screen have triangles that face up instead of
down |
| The platform with the ladder on the far right side
of the elevators screen is closer to the single girder
platform |
| Donkey Kong's graphic for when he hits the girder
pile in the ending is different |
| The AI for the Firefoxes isn't as good. This
is most noticeable on the Rivets level where they don't
seem to chase Mario and mostly congregate on the bottom of
the screen. |