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Differences
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The music on the title screen is
different much Much slower. The tune appears to be
roughly the same though.
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The demo only shows the first screen but lasts a
few seconds longer. The demos for the second and
third screen are missing. The demo is also slightly
different.
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The title screen option selections are laid out
differently. Instead of selecting the difficulty and
number of players by highlighting it with the cursor there
are four options that are selected by moving the icon next
to it. These options are laid out similarly to the
NES version with choices for One/Two Players and Game
A/B. Game A seems to be similar to Standard
difficulty while B seems to be either Advanced or Expert
difficulty.
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| The font for the HUD is different. The
letters are larger as well |
| There is an odd object to
the right of the vines on the first screen. This object
also appears in prototypes for other games that ITDC
developed such as Mario Bros. and Donkey Kong. If
touched it makes a brief sound and then disappears.
This might be some sort of developer trademark. |
The graphics have some glitches
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During the demo the number of
men shown in reserve is 0 instead of 1
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The title screen logo is completely
different and is made out of girders similar to Donkey
Kongs logo. The Jr. part of the logo is also
different with the J being flat on the bottom and the R
being much skinnier. The period is also overlaid on
the end of the R in a different manner.
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| The copyrights on the title screen are
different |
All the music during the game is different and
slower. Generally more rough and unrefined sounding.
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The movement for the graphics isn't as smooth and
is a bit choppier. This makes precision jumping more
difficult.
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Junior jumps slower
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Most sound effects are different
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| The white dots on the ends
of the vines on the springboard and chain screens are
missing |
| The vine at the top of the springboard stage is
invisible but is still actually there and can be climbed |
| Donkey Kong and Junior are a slightly lighter
shade of brown |
| You can gab the moving ropes on the springboard
screen even when they're not extended |
| The electrical switch on the hideout screen is
yellow and red instead of red and blue |
| The collision detection seems a bit off and Junior
can sometimes pass through enemies without being hit |
| Junior is situated a little more to the right when
catching Donkey Kong after completing the chain screen |