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MIDI Maze ?-??-89

This is an late beta of MIDI Maze. The board is a rare
example of one of the later XE prototype board designs.
Unlike the earlier daughter card attached to a main board
via a ribbon cable mess, this board combines the two into one nice
large T shaped design.
It's close to the presumed final version but is missing the
highest level of AI (Nasty), is missing some mazes, and always
defaults to MIDIMate upon starting the game. Interestingly
this version doesn't experience the slow down that the later
versions have when there are 11 or more drones in the maze.
It's possible that adding the extra AI level required removing
some of the code that mitigated the slowdown
The game identifies itself as Version 1.00, but seems complete
and by and large bug free (which is unusual for the first version
of any game). Interestingly the other two prototypes also
identify themselves as version 1.00 which may mean that the
version number was either not being used or that the release
candidate was always going to be version 1.00.
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Differences
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| The game defaults to MIDIMate
instead of Solo on start up |
| The highest level of AI 'Nasty' is missing |
| There is no slowdown when having 11 or more
drones in the maze. The later prototypes have
severe slowdown with 11 drones unless the AI is set to
the lowest level |
| Some of the mazes are missing and some are
listed in a different order: Roomz, Scramble, Faze,
Parallaz, Flow, and Trak |
This version defaults to MIDIMate
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Nasty level is missing
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The list of mazes is smaller
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The game plays the same though
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