MIDI Maze ?-??-89

 

This is an late beta of MIDI Maze.  The board is a rare example of one of the later XE prototype board designs.  Unlike the earlier daughter card attached to a main board via a ribbon cable mess, this board combines the two into one nice large T shaped design. 

It's close to the presumed final version but is missing the highest level of AI (Nasty), is missing some mazes, and always defaults to MIDIMate upon starting the game.  Interestingly this version doesn't experience the slow down that the later versions have when there are 11 or more drones in the maze.  It's possible that adding the extra AI level required removing some of the code that mitigated the slowdown  

The game identifies itself as Version 1.00, but seems complete and by and large bug free (which is unusual for the first version of any game).  Interestingly the other two prototypes also identify themselves as version 1.00 which may mean that the version number was either not being used or that the release candidate was always going to be version 1.00.


Differences
The game defaults to MIDIMate instead of Solo on start up
The highest level of AI 'Nasty' is missing
There is no slowdown when having 11 or more drones in the maze.  The later prototypes have severe slowdown with 11 drones unless the AI is set to the lowest level
Some of the mazes are missing and some are listed in a different order: Roomz, Scramble, Faze, Parallaz, Flow, and Trak

 

This version defaults to MIDIMate

 

Nasty level is missing

 

The list of mazes is smaller

 

The game plays the same though

 

 

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