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Crack'ed
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Name:
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Crack'ed |
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| Company: |
Atari |
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Model #:
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CX-26142 |
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Programmer:
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Randy Bowker (Programmer) & Bruce
Williams (Producer)
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| Year: |
1988 |
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Released?
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No
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Notes:
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Also developed for
the Atari 7800 and ST |
When Atari started to develop new software for the Atari 7800,
it was only natural that they would try to port some of them to
the 2600. Not only did this help revitalize the 2600 with
hot new games, but Atari got two titles out of one idea!
Out of the all the games developed concurrently of the 2600 and
7800, most actually got released. Crack'ed was one of the
few that for whatever reason got scrapped (although the 7800 and
Atari ST versions were released). While it may have been a
mediocre title for the 7800, Crack'ed actually made a decent
2600 game.

You are a professional Ornithologist (that's a scientist who
studies birds for non-scientific types), and your thrilled to find
that a family of rare South American Hornbills has nested in your
"Old Yoke Tree" (don't ask). Your excitement is short lived
however as you soon discover that the eggs are under attack from
snakes, rats, owls, birds, and other things attempting to steal
the eggs for their own evil purposes (insert evil laugh here).
Grabbing your slingshot (how about a nice shotgun instead?),
you must attempt to defend the eggs until the timer runs out.
If the enemy manages to get to a nest all is not lost, you
still have time to shoot them and rescue the egg. But while
you're out trying to rescue a rogue egg, you risk leaving your
other nests defenseless.

Apparently Hornbills like to nest in subways as well as in old
trees. In the Subway (which looks more like a sewer to me)
you must fight off snakes, rats, and little creepy subway guys
(oddly referred to as gorillas in the game code) who scare the
hell out of me. If you succeed in defending your eggs in the
subway you move onto the Rooster Ranch bonus round. In the
bonus round the controls are a little different, as you must shoot
roosters popping out of windows by moving the two aiming wedges on
the edges of the screen. Moving the joystick left and right
controls the horizontal wedge (X-axis), and up and down controls
the vertical wedge (Y-Axis). It takes a little bit to get
used to, but you'll soon find yourself blowing away really creepy
looking roosters in no time.
While the 7800 version boasts six different levels, the 2600
version has been stripped down three. But considering what
they managed to cram into those two levels, adding anymore would
have been difficult. It's amazing to see how many moving
sprites Robert got moving at once with little or no flicker,
obviously programmers had finally learned how to master the
2600. The controls are a little tougher in the 2600 version,
but they may have been polished up a bit in the final version.

It's hard to figure out why Atari never released
this little gem for the 2600. Not only does it look almost
as good as the 7800 version, but the 2600 could have used more
first person shooting games. Chalk this one up to another
mysterious act of Atari mismanagement.
| Version |
Cart Text |
Description |
| 11/28/88 |
2600
Crack'ed 11/28/88 |
90%
Complete
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