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Frostbite
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Name:
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Frostbite |
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| Company: |
Activision |
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Model #:
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AX-031 |
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Programmer:
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Steve Cartwright
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| Year: |
1983 |
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Released?
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Yes
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| Notes: |
Originally
called Iceman |
Activision was always known for making high quality games for
the 2600. Their blend of beautiful graphics and
interesting yet easy to understand gameplay, made them mainstays
of most people's 2600 libraries. Frostbite is no exception
to this rule. Part Q*Bert, part Frogger, Frostbite has you
playing the role of Frostbite Bailey who must build an igloo to
take shelter in before the temperature falls to 0. So how
do you build an igloo? By jumping on ice flows of
course...
Ok, so that part doesn't make too much sense, but somehow
jumping on one each of the four ice flows will make a brick of
your igloo appear (maybe Bailey is cutting cubes out of the
ice?). Once you jump on a flow it will turn blue and you
must jump on another flow to get your block. After jumping
on all four flows they will once again turn white and you can jump
on them for more blocks. It takes 16 blocks to make your
igloo.
It wouldn't be much of a game if Bailey was allowed
to build is igloo unmolested now would it? Thankfully
there's a wide variety of wildlife just waiting to molest Bailey
(wait that didn't come out right...). Bailey's enemies
include Snow Geese, King Crabs, and Killer Clams (seriously!) all
of which move across the flows just waiting to push Bailey off or
kill him outright (I said those clams were killers!). Oddly
enough there really isn't much difference between the enemies
other than their looks, except that the Crabs and Clams will pause
in their motions to bob up and down while the geese always fly
straight across. Bailey has no defense against these enemies
so he must simply avoid them. Starting on level four a polar
bear will begin roaming the top area near the igloo. Bailey
must carefully avoid the polar bear when attempting to get into
his igloo, although he can hide of the far left side of the screen
in an emergency.

Frostbite Bailey does have one trick his sleeve
though. He can manipulate the direction of the ice flows
using the special powers granted to him by his ancestors (or Steve
Cartwright). Pressing and holding the fire button will cause
the direction of all the ice flows to reverse, but will cost you a
block from the igloo unless it's already complete. Reversing
the flows is useful when you're trapped on the edges of the screen
or the next flow is out of reach, but it's best to use this power
sparingly or you'll undo more of the igloo than you build.

After completing four levels the screen will change
to night time. Building an igloo at night doesn't seem to
change anything other than give the level a new look. After
four night levels the game will once again switch to day
time. Be on guard in later levels because there are
expanding and shrinking squares in the ice flows. When the
squares of the flows move apart Bailey can fall in the water, so
watch out! Another thing to watch out for are fish that
appear amongst the enemies. These fish can be grabbed for
bonus points, but don't be greedy as after grabbing 12 fish they
will no longer appear until the next level. Speaking of
fish, after completing 20 levels a 'magic fish' icon will appear
next to your score. This serves no real purpose other than
to show that you've mastered the game and can probably stop
playing now (seriously, everyone is worried about you).

Frostbite was released about the time when the 2600
market was being inundated with sub-par games by companies trying
to make a quick buck. Sadly good games like Frostbite got
lost in the shuffle. As a result Frostbite is one of the
harder to find Activision 2600 games, although it's far from the
rarest (that honor belongs to Cosmic Commuter). Still,
Frostbite is well worth seeking out as the gameplay is easy learn
but has enough difficulty to keep it from getting boring.
Just watch out for those killer clams!
| Version |
Cart Text |
Description |
| 7/27/83 |
Activision Inc (C) Iceman TM
Confidential 7/27/83
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Late WIP
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to 2600 Software
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