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Solar Fox
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Name:
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Solar Fox |
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| Company: |
CBS |
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Model #:
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80020 |
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Programmers:
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Tom DiDomenico (Released
Version)
Bob Curtiss (Unreleased Version)
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| Year: |
1983 |
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Released?
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Yes |
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Notes:
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Port of the 1981
Bally Midway Coin-Op |
If you were unaware that Solar Fox was actually an arcade game,
then you're not alone. Most people play this amazingly
addictive little action game without ever knowing of its arcade
roots. Solar Fox was planned for a wide variety of
platforms, but ultimately only came out on the Atari 2600 and
C-64.

According to the manual the storyline has something to do
with Earth trying to gather energy cells from the farthest
corners of the galaxy to prevent a global war. The energy
cells grow on matrixes, and are guarded by fireball shooting
sentinels. You must run your ship over all the energy
cells (those little squares) on the screen while avoiding the
shots from the sentinels that roam the perimeter. Your
ship isn't equipped with weapons to shoot the sentinels (no,
that would be too easy), but you can change your speed to help
you try and maneuver past shots by pressing the fire
button. Speed control is nice, but lasers would have been
better….

As each level takes place on a matrix, you can only
move your ship in the four cardinal directions (no diagonals for
you!). You an also only change directions at specific points
on the screen (at the edges of each square, not in the
middle). If you think of the screen as being setup like an
invisible grid, it helps to give you an idea on where and where
you cannot go. This is important because if you don't know
where you can move, you will be running head first into fireballs
before you know it.

As you play the game, you'll undoubtedly notice the
SKIP-A-RACK timer at the bottom of the screen. If you
finish the screen before the SKIP-A-RACK timer counts down, you
will skip the next level. This can be handy when trying to
avoid difficult levels (racks). There are 20 racks in all,
with some patterns being harder than others. As the game
progresses the sentinels will launch more and more fireballs,
and energy cells will take more passes to collect.

Every five racks you'll be presented with a Challenge
Rack. The Challenge Rack is similar to a regular level,
except there are no sentinels shooting at you and the
SKIP-A-RACK timer is replaced by a CHALLENGE! timer. If
you finish the level before the timer counts down, you will be
presented with a letter. If you are good enough to beat
all six Challenge Racks you can spell out the secret word HELIOS
who was the Greek god of the sun. This was part of a
special contest that CBS was running, but as CBS is long gone,
these letters are no more than mere curiosities these days.

Solar Fox is one of those simple, but amazingly addictive
games. Although the arcade game wasn't particularly
popular, Solar Fox found a new audience on the 2600 and is
consistently rated as one of its best games. Perhaps if more
little known arcade games of this quality were ported to the
2600 the crash could have been staved off for a little while
longer. I guess sometimes being obscure isn't such a bad
thing after all.
| Version |
Cart Text |
Description |
| ?/??/83 |
|
Bob Curtiss version
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| ?/??/83 |
Solar Fox |
Final Version |
Return
to 2600 Software
|