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Star Raiders
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Name:
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Star Raiders |
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| Company: |
Atari |
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Model #:
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CX-2660 |
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Programmer:
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Carla Meninsky |
| Year: |
1982 |
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Released?
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Yes
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Notes:
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Came
packaged with the Video Touch Pad. |
Star Raiders was an instant classic on the Atari
400/800. Many people admitted that they bought the
expensive computer system simply to play this game.
Most people were pleasantly surprised when Atari
announced they would bring the computer hit to the Atari
2600, but they also wondered how Atari would manage to get
a game that required a keyboard to work on the one button
2600. Atari's answer: The Video Touch Pad!

The Video Touch Pad was a large square keypad that
added nine buttons to the 2600 allowing it to easily
handle most of Star Raiders functions (only 5 of the
buttons were actually used). However the Video
Touch Pad wasn't any new piece of technology, it was
just a repackaged keypad controller with a snazzy new
overlay. In fact many players discovered that the
keypad could be used in a pinch instead of the bulky
Video Touch Pad (minus the overlay of course). The
result was a win-win for Atari, they could get more
mileage out of their seldom used keypad controllers and
players could change game options at the touch of a
button. Interestingly the original version of the
game did not use the Video Touch Pad and relied on the
console switches instead. Star Raiders would
become the first and only game to use the Video Touch
Pad.

Star Raiders is best described as a blend of Star Wars
and Star Trek. While the game is mostly a space
shooter, there's a healthy dose of strategy thrown in.
Not only must you track down and destroy the Krylon
fleet (changed from Zylon in the Atari 8-Bit version), but
you need to make tough decisions like which sector to
attack first, which systems can be shut down to conserve
energy, and do you want to risk your life to save the
Starbase. Simply running head first into the Krylon
fleet with guns blazing isn't going to cut it in this game
except on the easiest difficulty. Speaking of
difficulty levels, there are four in the 2600 version of
Star Raiders labeled T10 through T40. The difficulty
level determines how many Krylon ships there are to
destroy (10, 20, 30, or 40), how hard the ships hit, how
accurate they are, how far apart the Krylons and the Star
Base start, starting energy, and which ranks you can earn
(more on that later).

In Star Raiders the galaxy is actually a large 4x4 grid
separated into 8 sectors (reduced from the 8x16 map in the
8-Bit versions). One sector contains the Starbase
which is your source of repairs and supplies (simply warp
to the Starbase and wait until the map screen says
COMPLETE). Unfortunately the Starbase is also the
Krylons number one target, so you're going to have to
defend it constantly. If during the course of the
game you hear three tones that's your cue to get your ship
over to the Stabase and wipe out the attacking Krylon
fleet. If you fail to do so within 30 seconds the
base will explode leaving you with no facility to repair
or refuel your ship. You can only refuel at the
Starbase 7 times after which it will explode (so don't do
that!).

The Video Touch Pad controls all of your ships vital
functions such as shields, galactic map, and hyperwarp in
addition to switching between the galaxy map and main
battle view (called Fore View). Depending on how the
difficulty switches are set, the player can turn various
systems (such as shields and the targeting computer) off
and on to help your ship to save power (various functions
drain 0.5 to 1 energy unit per second). While the
targeting computer can be usually be safely turned off (it
provides the targeting sight and helps lock onto ships
which lets you hit them easier), shields are absolutely
vital to your survival. One hit without shields up
will destroy your ship instantly! Only turn the
shields off in a dire emergency (or if you feel
suicidal). Novice players may want to let the
computer handle turning these ship functions off by
putting the difficulty switches in the B position.
When in the A position these functions are controlled by
the Video Touch Pad.

By bringing up the galactic map you can see where all
the current Krylon activity in the galaxy is. While
you can slowly cruise from one sector of the map to the
next, you'll need to hyperwarp to get anywhere in a normal
amount of time. Hyperwarping is fairly safe, but it
does take large amounts of energy (depending on how far
away you're warping), so use it judiciously. If you
run out of energy mid-hyperwarp you will explode (so don't
do that!)

The display at the bottom of the screen shows the
current status of your ships functions. PESC stands
for Photon Torpedoes, Engines, Shields, and
Computer. When one of these systems becomes damaged
the letter will turn yellow, and when the system is
destroyed the letter will turn red. Damaged systems
will function poorly or intermittently (flickering
shields, hard steering, noisy engines, etc.), but
destroyed systems won't function at all. To fix your
systems you'll need to dock at a Starbase.

There are three different enemy types: Cruisers,
Fighters, and Basestars. Cruisers and Fighters are
your normal run of the mill enemy ships, but Basestars are
nasty flying fortresses that come equipped with
shields. Basestars take several direct hits to
destroy so use caution. After destroying all but one
enemy squadron, the last group will dive deep into an
asteroid field. Take extreme caution when taking out
this last group as asteroids are extremely damaging.

At the end of the game, whether you died or won, you
will receive a ranking. This ranking is based on the
difficulty level selected, how many times you docked at
the Starbase, and of course, how much energy you have
remaining. Certain advanced ranks are only available
on the hardest difficulties and each rank has a class that
goes from 5 to 1. The ranks are: Cook, Scout, Pilot,
Ace, Eagle, Star, Nova, and the 'Mystery Rank'. The
Mystery Rank isn't actually named in the manual but turns
out to be (wait for it), Atari! Yes Atari named the
highest rank in the game Atari. Genius!
While it may not have had all the glitz and glamour of
the original 8-bit version, the 2600 version of Star
Raiders is a solid port. Considering that most
people thought it would be impossible to even attempt Star
Raiders on the 2600, fans were quite happy with the port
they got. It's as shame Atari didn't make use of the
Touch Pad in other games, but it appears players didn't
want a bulky secondary controller that they had to plug in
each time they wanted to play a game. Later Atari
titles either used complex joystick/button combinations
for extra features or moved them back to the console
switches. The Atari 2600 version also changes the name of
the enemy from Zylon to Krylon for unknown reasons
(perhaps Zylon was too close to Cylon from Battlestar
Galactica?). Star Raiders was the last title Sears
released under their own Tele-Games brand, although the
included Video Touch Pad did not contain any Sears
specific branding.
| Version |
Cart Text |
Description |
| 11-??-81 |
Str. R. |
4K Version without
Video Touch Pad
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|