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Topsy Turvee
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Name:
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Topsy Turvee
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| Company: |
N/A |
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Model #:
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N/a |
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Programmer:
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Frank Cohen |
| Year: |
1982
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Released?
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No
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Notes:
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Also called
Topsy-Turvy
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Topsy Turvee (also called Topsy-Turvy in some places), was an
experimental platform game by Frank Cohen. Better known
for games like Cohen's Towers and Scrolls of Abadon on the Atari
8-Bit computers, Topsy Turvee was to be Frank's first attempt at
an Atari 5200 game.

Being a very early demo there isn't much gameplay
implemented. Topsy Turvee bypasses the standard Atari 5200
splash screen and drops the player directly into the game, no
title screen or options have been implemented yet. The game
screen shows two 4x6 isometric grids, one on the top of the screen
and one on the bottom. There are two 'chutes' that allows
the player to travel from one grid to the other although oddly the
chutes are in different places on each grid and don't line up with
each other. The player can walk around each of the grids
causing little beads to appear. These beads don't appear to
do anything and once the player has filled both grids with them,
there isn't anything else to do. Sometimes the beads will
appear up in the score area due to the buggy nature of the
demo. The player can also fall off the sides of the grid,
but since they appear to have infinite lives in this demo no life
is subtracted. The score counter is also non-functional and
always shows 12300.

According to Frank the gameplay would have revolved
around the player collecting beads for energy while avoiding
enemies. The 'gimmick' of the game was that it was in 'two
dimensions' with the player having to navigate both the top and
bottom of the screen. Walking off the sides of the grid was
then supposed to move the player to another grid with a different
set of beads to collect with some sort of strategy required to get
from one grid to the other. Unfortunately none of these
ideas have been programmed yet so the player is doomed to simply
walk around a grid full of beads. It's interesting to note
that the final version would have had the player collecting beads
while it appears that in this early demo the player is placing the
beads as he goes.

Topsy Turvee was Frank's first attempt at a 5200
game and as such had a number of issues that had to fixed before
it would compile. One of the quirkier things is the joystick
centering code which does not work in emulators using a
keyboard. The reason behind this is due to the fact the game
attempts to calibrate the 5200's analog joystick by having the
player move the joystick to various extremes and using those
values for center. While this works with an analog joystick
it does not function correctly when using keys on a keyboard
(digital input). Frank later refined this centering code for
his next 5200 game attempt Mail Boy. Another quirk of the
joystick code is that the left and right inputs appear to be
reversed! Whether this is the result of a simple programming
bug or was intentionally done for some reason is unknown.

According to Frank work on Topsy Turvee was
abandoned when he couldn't find a publisher that was interested in
it. This isn't surprising as many smaller 3rd party
publishers were reluctant to publish games for the 5200 due to the
smaller (compared to the 2600) market share. It appears that
Frank decided to reuse some of the graphics and ideas he developed
for Topsy Turvee when began work on one his next games Hocus Pocus
for the Atari 8-Bit computers which eventually saw release as
Scrolls of Abadon. Topsy Turvee is an interesting demo
showing some of the more interesting ideas that were thrown around
during the early years of the 5200.
| Version |
Cart Text |
Description |
| 5/8/82 |
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Early Demo
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to 5200 Software
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