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Tumbleweeds
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Name:
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Tumbleweeds |
 |
| Company: |
Atari |
|
Model #:
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N/A |
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Programmer:
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Jim Leiterman |
| Year: |
1982 |
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Released?
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No
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Notes:
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For use with the
Puffer exercise bike |
Tumbleweeds, along with Jungle River Cruise, were the only two
games made specifically for Atari's Puffer Project. So
what was the Puffer Project you ask? Basically, the Puffer
was an exercise bike that was hooked up to an Atari 400/800 or
5200 system. The player would control which direction they
would move by using two specially designed hand controllers,
while the actual motion was controlled by how fast the player
peddled. Although the project ultimately didn't get
released, the idea was revisited years later by Life Fitness on
the SNES. Turns out Atari was once again a little too
ahead of their time.

The philosophy behind the Puffer was to try and
make exercising fun. Atari figured that if players had to
interact physically with the game their enjoyment would increase
while their waistlines decreased. Given the problem of
obesity in most video game players today, Atari might have been
onto something. However since the player was basically using
the exercise bike as a giant controller, normal games couldn't be
used with the Puffer (although Atari did try and adapt Ms. Pac-Man
and Pole Position to use the Puffer), so a series of new games had
to be created specifically for the Puffer. The first of
these new games was Tumbleweeds.
Unlike Jungle River Cruise, Tumbleweeds is a game
that can only be enjoyed with the Puffer. After playing the
game for only a few seconds it quickly becomes obvious why this
is. The whole goal of Tumbleweeds to peddle towards a set of
mountains on the horizon while avoiding tumbleweeds and cacti that
get in your way. Without the Puffer to get your blood
pumping, Tumbleweeds quickly becomes a dull sprite-scaling
demo. Tumbleweeds uses an interesting first person
perspective to help give the player the impression that they
really are cycling through a barren desert. As the
tumbleweeds and cacti come into view the player must quickly move
to the left or right (using the handlebar buttons) to avoid
hitting them. While there isn't a true objective in the
game, the overall goal is to see how fast you can peddle and still
avoid the oncoming objects.

While the game may not scream excitement,
Tumbleweeds is an interesting example of an alternative use for
the 5200. Unlike Jungle River Cruise, Tumbleweeds was
designed to be a leisurely simulation game for people who wanted a
simple task to keep them busy while they exercised.
Unfortunately the only known prototype for Tumbleweeds is a
non-interactive demo. The screen displays a nice set of
mountains off in the distance with a flat plain in the
foreground. Tumbleweeds will quickly scroll down the screen
at different angles and if they hit the center part of the screen
(where the copyright message is) they will make a beep
sound. There are some white dots that slowly scroll right to
left in front of the mountains, but it is unknown what these
represent. There are also some clouds in the sky also scroll
right to left.

Sketch courtesy of Atari Gaming Headquarters
So what happened to the Puffer project? Just
as Atari was getting ready to release the Puffer, the market began
to fall out for video games (the great gaming crash of
1983). Atari started losing a lot of money and a $150+
exercise bike peripheral suddenly didn't seem like the wisest of
investments. Atari did briefly resurrect the Puffer as a
fitness tie-in for the 1984 Olympics (of which Atari was a huge
sponsor), but Atari's sale to the Tramiels later that summer put
an end to the idea and the Puffer project was finally put to rest.
| Version |
Cart Text |
Description |
| ?/?/82 |
Puffer Demo / No Controls Yet
|
Non-Interactive Demo
|
Return
to 5200 Software
|