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Dig Dug
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Name:
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Dig Dug |
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| Company: |
Atari |
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Model #:
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RX-8026 |
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Programmers:
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Chris McQuilkin & Tracey
Siesser
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| Year: |
1982 |
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Released?
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Yes
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Notes:
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A completely
different version was released for the Atari 5200 |
Dig Dug... While this game didn't win any awards for
good English, it did become on of the most popular arcade games
in history. Dig Dug combines fast action, strategy, and
good clean non-violent fun into one amazing package. Dig
Dug's easy to learn yet hard to master, gameplay made it a
favorite at the arcades. However Atari's upper management
wasn't happy when some of its employees made the decision to
license the game from Namco, they were afraid American audiences
wouldn't get the game (what's there to get? See monster, pump
monster, blow up monster). Thankfully the upper management
was proven wrong (as usual) and Dig Dug was a smash hit for
Atari.

According to the manual "You are Dig Dug, an
intrepid gardener whose soil is infested with pesky Pookas and
fire-breathing Fygars", dotcha just hate it when that happens?
However your not just any intrepid gardener in a spacesuit,
your Dig Dug, and you've come prepared. Dig Dug comes armed
with his trusty air pump which he uses to blow up his
enemies. Apparently all Pookas and Fygars come equipped with
air nozzles for easy pumping (how convenient).

Dig you must! Burrow your way through the
soil hunting down all the Pookas and Fygars before they come
looking for you! Although Pookas and Fygars can't normally
move through solid dirt, they can turn into ghosts. Ghosts
look like little white eyes and can freely move through the dirt;
however once they reach open ground they'll revert back to their
normal selves. Normally Dig Dug can't pump a ghost until it
reverts back into a Pooka or Fygar, but if you time it just right
you can catch the ghost right as it's exiting the dirt and blow
him away. Normally Pookas and Fygars don't turn into ghosts
until later on it the round, so you have a little while to hunt
them down in their tunnels. However at later level's they'll
start ghosting immediately!
The pump isn't the only weapon at Dig Dug's
disposal, for he is also 'Master of the Rock'. By burrowing
under the rocks strategically placed around the screen, Dig Dug
can drop them onto unwitting foes. Be careful that you're
not under it when it falls though. After dropping two rocks
a veggie will appear in the center of the screen (ala Pac-Man),
you can grab this for bonus points if your into that sort of
thing. While hunting down your opponents, take special care
when approaching Fygars from the front. Since Fygars are
little dragons they have the ability to breath fire! Make
sure Dig Dug doesn't get burned to a crisp.

Dig Dug is one of only a handful of 400/800 games that differ
from their 5200 counterparts. Now I know most of you who
collect for both systems are saying "But they are the same!",
and technically you'd be correct. For you see much like
Centipede, a different version of Dig Dug was made for the
400/800 than the 5200. This was because these version
actually predate the 5200 system by several months. When
the 5200 was finally released, new versions of these games were
made to show off the superior ‘arcade-like graphics’ of the
5200. However unlike Centipede (or Qix and Space Invaders
for that matter), the updated 5200 version was ported back to
the 400/800. It’s unknown why Atari decided to port the
5200 version of Dig Dug and not the other games, perhaps
management was less happy with Dig Dug? Unfortunately
here's no way to tell the two versions apart except by plugging
them in and looking at the title screen, although a ‘Dig It’
card was added to the game instructions detailing the new
features. It's been my experience that the earlier 400/800
version is much rarer than the 5200 re-release, so go check
those 8-bit Dig Dug carts!

Atari made the right decision in releasing the 5200 version
on the 400/800. The older version featured less refined
graphics (especially the dirt) and had some odd color choices
(green Pooka eyes?). This was most likely due to it being
designed during the early period of Atari 8-bit computers when
programmers were still learning the ins and outs of the
computer. The older version also had a few odd quirks such
as not being able to inflate the enemies when they’re ghosts or
through thin walls which makes the game much harder. The
newer version added a new level (cauliflower) a choice of
starting at higher levels (the new cauliflower level or
pineapple), a continue feature, and a teddy bear level to make
things a bit easier. One thing the updated version lost
however was the multicolor enemy sprites, this is especially
noticeable in the Pookas.
| Version |
Cart Text |
Description |
| ?/??/82 |
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Late WIP
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| ?/??/82 |
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Very close to final
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Return
to 5200 Software
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