|  | Gyruss
              
                
                  | Name: | Gyruss |  |  
                  | Company: | Parker Brothers |  
                  | Model #: | 1280 |  
                  | Programmers: | Jack Verson (On-Time Software
                      version) Anthony Weber (Roklan version)
 
 |  
                  | Year: | 1984 |  
                  | Released? | Yes |  
                  | Notes: | A completely
                      different version by Roklan software was done for PB but
                      unreleased 
 |    While it enjoyed a fair amount of success at the arcades, most
                people remember Gyruss for just one thing: The Music.
                 Never before have space shoot 'em ups and classical music
                gone together so well.  While many people can still hum
                that catchy little tune to this day, most don't know that it's
                actually Bach's Tocatta and Fugue in D Minor.  In the
                arcades Gyruss was able to produce an absolutely amazing
                rendition of this classic tune using five (count 'em) five sound
                chips!  Needless to say nothing like this was ever tried
                again, but in the case of Gyruss, the results were incredible.  
  Gyruss can best be described as a cross between
              Galaga and Tempest.  The player must shoot large formations
              of enemy ships (just like in Galaga) that come out from the middle
              of the screen while moving around the outer edge in a circular
              motion (just like Tempest).  Your goal is to reach earth by
              warping through waves of enemy fighters (each stage is called a
              warp).  Of course you can't just make a straight beeline for
              Earth (that would be too easy), to get to Earth you must start at
              Pluto and make your way through the planets (Neptune, Uranus,
              Saturn, Jupiter, and Mars to be exact).  Successfully making
              it to a planet will reward you with a bonus stage that seems all
              too similar to Galaga.
  Gyruss is one of the few games I can think of off
              hand that actually rewards you for not being perfect.  For
              you see if you constantly destroy all the enemy ships in a
              formation as the approach then you'll never see the satellites.
               Satellites only appear when at least three enemy ships are
              in the center of the screen which only happens if you let a few
              sneak by.  Shooting the center satellite of the group will
              reward you with double shots, which makes the game a whole lot
              easier. 
  While most of the elements of the arcade game made
              it into this version (such as the indestructible meteors), one
              enemy that got left out was the force field generator.  In
              the arcade these creatures would appear in pairs generating an
              indestructible force field between them!  If your ship ran
              into them you'd loose a life, and the only way to shut the force
              field down was to destroy one of the generator ships.  These
              annoying little ships made the later levels much more difficult,
              and without them the game difficulty never gets quite high enough
              to be truly challenging.  Why they were left out is anybody's
              guess, but cutting corners was nothing new to Parker Brothers. 
  Overall the Atari 8-bit version Gyruss isn't a bad
              port, but it could have been a whole lot better.  After
              seeing what PB was able to do on the difficult to program 2600,
              the 8-bit version is a bit of a disappointment.  The graphics
              are a bit blocky, and the controls can be buggy with the ship
              getting hung up on the sides on occasion.  But at least the
              music remained intact, and when playing Gyruss that's the most
              important thing.  
              
                
                  | Version | Cart Text | Description |  
                  | ?/??/84 | 
 | Roklan Version 
 |  
                  | 4/23/84 | Atari 400 Gyruss 8K RLS.1 4/23/84 
 | Late Beta 
 |    Return
                    to 8-bit Software |