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Dumbo's Flying Circus
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Name:
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Dumbo's Flying Circus |
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| Company: |
Atari |
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Model #:
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CX-26115 |
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Programmer:
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Peter Niday |
| Year: |
1983 |
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Released?
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No
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Notes:
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Peter Niday's initials are
hidden in the game. Score exactly 10,000 and the balloons
will turn into the initials PCN. |
Dumbo's Flying Circus was scheduled to be part of Atari's children's
series (which included characters from Peanuts, Sesame Street, Disney,
Muppets, and Garfield), but for one reason or another it never saw the
light of day. Atari advertised Dumbo in European Atari catalogs
and even had a prototype
box made, so the decision to shelve it must have been made quite late.
Even though Dumbo was developed as a children's game, the gameplay is
quite difficult which may be the reason why it was never released.

The object of the game is to guide Dumbo around the screen and catch
or shoot balloons before they reach the top of the screen (sort of like
Kaboom in reverse). Some balloons have bombs attached to them and
are deadly to the touch, so they must be shot down using peanuts from
your trunk. Every now and then you will see a balloon with a clown
riding it, you must shoot these balloons and catch the falling clown before
he hits the bottom. If the clown makes it to the top of the screen
he'll stay up there and begin to drop things on you. Every time
three balloons reach the top of the screen the ceiling gets slightly lower,
this gives you less and less room to grab the incoming balloons. The
ceiling can be raised a bit by safely catching clowns or by winning the
bonus round.

At the end of each wave you are presented with a bonus round where your
mouse friend (Timothy Q. Mouse) comes flying from the left side out the
screen. If you can catch him before he bounces off to the right
(which is very difficult to do), you earn some bonus points and he'll
raise the ceiling a bit. After the bonus round you are shown a status
screen which displays the number of clowns you've caught, and the number
of lives you have left.

After two waves you are presented with a strange intermission of sorts
where Dumbo picks up and flies around the screen with a banner that says
Dumbo. It is unknown what this intermission is for, but I've come
up with two theories: Since the game was made for children this may simply
be a chance for them to rest a bit before continuing on with the game,
or the action on the intermission screen could correspond somehow to how
your doing in the game (the better you do the more interesting the intermission).

Dumbo appears to be complete (with the exception of the intermissions),
but the gameplay is still rather difficult and would need some adjusting
in order to make it suitable for children. Adults on the other hand
will find Dumbo to be an amusing challenge and well worth playing (just
try to forget it's a Disney game).
Prototype
Box Artwork (Thanks to AGH)
| Version |
Cart Text |
Description |
| 5/5/83 |
Dumbo 5-5 |
Nearly complete, but very difficult. |
| 5/27/83 |
Dumbo 5-27-83 |
|
| 7/11/83 |
Dumbo 7-11 |
Final version, seems complete. |
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|