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Realsports Basketball
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Name:
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Realsports Basketball |
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| Company: |
Atari |
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Model #:
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CX-5219 |
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Programmer:
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Patrick Bass
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| Year: |
1983 |
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Released?
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No
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Notes:
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This page is dedicated to
the memory of Patrick Bass. |
Like its 2600 cousin, the Atari 5200 version of RS Basketball never
made it into production. Why Atari couldn't get either version out
the door before the crash hit is unknown, but it appears that they tried
at least two different versions for the 5200 before pulling the plug.
While the later version resembles the aborted 2600 version, the
earlier prototype seems to share more in common with the Atari 400/800
version programmed by Alan Miller. Atari may have been attempting
to do a slight enhancement to the early 8-bit version before deciding
that it was ultimately too dated (the 400/800 version was done in 1979
after all).

In its current state, RS Basketball seems to be playable
but is somewhat unpolished (much like the Atari 2600 version). The
first thing you'll notice is the title screen (or lack thereof), the player
is only presented a small list of options with the words "5200 Basketball"
displayed at the bottom. This was a common thing with many early
5200 games, as Atari didn't get into fancy title screens until much later
on. Spartan look aside, the title does its job, displaying the name
of the game and presenting the player with a list of game options.

From the title screen you can choose the number of players,
Singles or Doubles mode, and the game difficulty. While the number
of players and game difficulty are fairly straight forward, Singles/Doubles
mode needs a little explanation. In Singles mode the game is played
in regular "One on One" style, with one player moving one character and
the computer or second player moving the second character. In Doubles
mode each player takes control of two characters that sort of move in
tandem (similar to RS Tennis). When playing in Doubles mode a special
Pass option is activated on the joystick that allows the player to pass
the ball to his partner. While Doubles mode is much more interesting
than Singles mode, it is also more hectic since the small screen tends
to get a little cramped.

RS Basketball's controls are fairly straight forward, but
a little awkward (a common problem with 5200 sports games). The
fire button (as you probably guessed) is used for shooting the ball. The
bottom button will normally shoot the ball at basket, but will pass the
ball to your teammate when in Passing Mode (Doubles mode only). The
Top fire button is used to switch players in Doubles mode, and has no
function otherwise. The top row of the keypad is used to select
your shooting mode. Pressing '1' will select a Jump Shot (used for distance
shots), '2' selects a Layup (used for close up shots), and '3' will activate
Passing mode when playing in Doubles mode. You can also bump into
the player to steal the ball, but there is no button for this. These
controls aren't bad, but fiddling with the top row of buttons on the keypad
during a fast paced game is clumsy at best.

The graphics in RS Basketball are pretty good, but nothing
to write home about (as was the case in most 5200 sports games).
The court and stands are nicely depicted, although the players are reduced
to having blocks for heads (I guess your opponent really is a blockhead).
The 3-D quality of the court is especially impressive as it really
gives the player a sense of depth; this is something that most prior basketball
games lacked. Also gracing the screen is a large scrolling message
bar under the court. This message bar generally shows non-helpful
hints or messages, and is mainly used by the computer to hurl insults
or the occasional compliment. This may very well be the first case
of trash talking in a video game While the text box is obviously
just a gimmick, it does add some personality to an otherwise faceless
computer opponent.

While the graphics may be finished, the gameplay still
needs a little work. The AI of the computer controlled player is
questionable at times and has an overall uneven feel to it. One
moment he will make an impossible shot, then proceed to throw the ball
up in the air in the middle of the court. The ball physics are also
a bit questionable, as it is possible to make a basket from anywhere on
the court by shooting full force and banking it off the back wall (there
is no out of bounds in this game). The shot power is controlled
by how long you hold down the fire button, but without some sort of gauge
it's impossible to tell how hard you're throwing.

While it was not uncommon for games have an Easter Egg
hidden in them, programmer Patrick Bass found the time to add three completely
different Easter Eggs to RS Basketball. The first Easter Egg can
be triggered by activating the demo and pressing the "5" key, this will
cause the message "When Running Into the Tropical Entropy Nightly, By
Yourself, Project And Try Reaching Into Circles Killed Because All Seems
Strange" to appear. This message may seem like nonsense at first,
but If you take the first letter of each word, you'll find it spells "Written
by Patrick Bass". The second Easter Egg is also triggered during
the demo, pressing the "*" key will toggle the word "RealSports" which
appears in the text box during the demo. This may have simply been
a hold over from the period before Atari invented the RealSports series
and the sports games were simply called Baseball, Soccer, Football, etc.
The third Easter Egg in this prototype is a bit strange, pressing the
numbers on the keypad will produce telephone dialing tones. It is
unknown why Patrick put this in, but you can actually dial a telephone
if you hold it up to the speaker.

So why was RS Basketball never released? It appears
that it was a victim of an overly long development cycle and a fading
market. Patrick was given the task of redesigning the game after
the original programmer left in late 1982. Starting in June of 1983,
Patrick was able to completely overhaul the game and present it the review
committee by that December. Unfortunately it was decided that the
game was not a strong enough candidate for release, and RS Basketball
was ultimately canceled. However since Atari would stop all 5200
game development in less than six months due to the collapsing game market,
this wasn't a big surprise. RS Basketball was the last title in
the RealSports series before Atari decided to drop its sports line up
and concentrate solely on arcade games.
| Version |
Cart Text |
Description |
| 3/10/82 |
Basketball 3-10 |
Original version (early build) |
| 11/5/82 |
Basketball EPROM Cartridge 11-5-82 |
Original version (later build) |
| 10/13/83 |
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New version (mid level WIP). Missing Easter Eggs) |
| 10/31/83 |
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New version (mid level WIP). With Easter Eggs |
| 12/16/83 |
Basketball |
New version (Final) |
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